[DiscordArchive] Hey, this doesn't have anything to do with WoW, but maybe someone here can help me:
[DiscordArchive] Hey, this doesn't have anything to do with WoW, but maybe someone here can help me:
Archived author: Saty • Posted: 2024-05-31T07:17:22.377000+00:00
Original source
Hey, this doesn't have anything to do with WoW, but maybe someone here can help me:
I am modding a Unity IL2CPP game. It converts C# code to C++ code, which makes it quite a pain to read.
I got IDA Pro and decompile that c++.dll, together with a tool getting pretty readable code.
Tho the game I am working on just updated and did quite some changes...
In the past, with non-IL2CPP games, I just used a C# diff tool to see what changed where.
Does anyone know if something like that exists for IDA? Comparing 2 decompiled dlls for where code actually changed?
Archived author: Kaev • Posted: 2024-05-31T08:56:00.488000+00:00
Original source
https://en.wikipedia.org/wiki/Potentially_visible_set maybe this
[Embed: Potentially visible set]
In 3D computer graphics, Potentially Visible Sets are used to accelerate the rendering of 3D environments. They are a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimate of the visible geometry. The term PVS is sometimes used to ref...
https://en.wikipedia.org/wiki/Potentially_visible_set
Archived author: Kaev • Posted: 2024-05-31T08:57:08.846000+00:00
Original source
yeah, seems like it, Valve also has it: https://developer.valvesoftware.com/wiki/PVS
[Embed: PVS]
https://developer.valvesoftware.com/wiki/PVS