Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Hey, this doesn't have anything to do with WoW, but maybe someone here can help me:

[DiscordArchive] Hey, this doesn't have anything to do with WoW, but maybe someone here can help me:

[DiscordArchive] Hey, this doesn't have anything to do with WoW, but maybe someone here can help me:

rektbyfaith
Administrator
0
05-31-2024, 07:17 AM
#1
Archived author: Saty • Posted: 2024-05-31T07:17:22.377000+00:00
Original source

Hey, this doesn't have anything to do with WoW, but maybe someone here can help me:
I am modding a Unity IL2CPP game. It converts C# code to C++ code, which makes it quite a pain to read.

I got IDA Pro and decompile that c++.dll, together with a tool getting pretty readable code.
Tho the game I am working on just updated and did quite some changes...
In the past, with non-IL2CPP games, I just used a C# diff tool to see what changed where.

Does anyone know if something like that exists for IDA? Comparing 2 decompiled dlls for where code actually changed?
rektbyfaith
05-31-2024, 07:17 AM #1

Archived author: Saty • Posted: 2024-05-31T07:17:22.377000+00:00
Original source

Hey, this doesn't have anything to do with WoW, but maybe someone here can help me:
I am modding a Unity IL2CPP game. It converts C# code to C++ code, which makes it quite a pain to read.

I got IDA Pro and decompile that c++.dll, together with a tool getting pretty readable code.
Tho the game I am working on just updated and did quite some changes...
In the past, with non-IL2CPP games, I just used a C# diff tool to see what changed where.

Does anyone know if something like that exists for IDA? Comparing 2 decompiled dlls for where code actually changed?

rektbyfaith
Administrator
0
05-31-2024, 08:56 AM
#2
Archived author: Kaev • Posted: 2024-05-31T08:56:00.488000+00:00
Original source

https://en.wikipedia.org/wiki/Potentially_visible_set maybe this
[Embed: Potentially visible set]
In 3D computer graphics, Potentially Visible Sets are used to accelerate the rendering of 3D environments. They are a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimate of the visible geometry. The term PVS is sometimes used to ref...
https://en.wikipedia.org/wiki/Potentially_visible_set
rektbyfaith
05-31-2024, 08:56 AM #2

Archived author: Kaev • Posted: 2024-05-31T08:56:00.488000+00:00
Original source

https://en.wikipedia.org/wiki/Potentially_visible_set maybe this
[Embed: Potentially visible set]
In 3D computer graphics, Potentially Visible Sets are used to accelerate the rendering of 3D environments. They are a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimate of the visible geometry. The term PVS is sometimes used to ref...
https://en.wikipedia.org/wiki/Potentially_visible_set

rektbyfaith
Administrator
0
05-31-2024, 08:57 AM
#3
Archived author: Kaev • Posted: 2024-05-31T08:57:08.846000+00:00
Original source

yeah, seems like it, Valve also has it: https://developer.valvesoftware.com/wiki/PVS
[Embed: PVS]
https://developer.valvesoftware.com/wiki/PVS
rektbyfaith
05-31-2024, 08:57 AM #3

Archived author: Kaev • Posted: 2024-05-31T08:57:08.846000+00:00
Original source

yeah, seems like it, Valve also has it: https://developer.valvesoftware.com/wiki/PVS
[Embed: PVS]
https://developer.valvesoftware.com/wiki/PVS

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