[DiscordArchive] huh? it looks like you transformed the parent model, did you not?
[DiscordArchive] huh? it looks like you transformed the parent model, did you not?
Archived author: Azarchius • Posted: 2023-08-21T20:49:58.912000+00:00
Original source
huh? it looks like you transformed the parent model, did you not?
Archived author: Azarchius • Posted: 2023-08-21T20:50:16.595000+00:00
Original source
the transform I applied was to the attached model, to be clear
Archived author: Azarchius • Posted: 2023-08-21T20:50:42.747000+00:00
Original source
it affected the parent too?
Archived author: robinsch • Posted: 2023-08-21T20:51:53.191000+00:00
Original source
oh no sorry I applied it to 1st arg of CCharacterComponent::AddLink
Archived author: robinsch • Posted: 2023-08-21T20:51:56.442000+00:00
Original source
which is the parent
Archived author: MobCat • Posted: 2023-08-21T20:52:32.695000+00:00
Original source
https://tenor.com/view/vladimir-putin-pu...f-17745983
![[Image: 6f67fae234a1005dd61dc1c054ae0882.png?ex=...926b2786b&]](https://cdn.discordapp.com/attachments/1086807686571642900/1143288640915656778/6f67fae234a1005dd61dc1c054ae0882.png?ex=690c63c5&is=690b1245&hm=99e30ee480717c66cb4a10bd1394c1f29ff07aa3266b35845a24a00926b2786b&)
Archived author: robinsch • Posted: 2023-08-21T21:00:53.339000+00:00
Original source
![[Image: 6f67fae234a1005dd61dc1c054ae0882.png?ex=...926b2786b&]](https://cdn.discordapp.com/attachments/1086807686571642900/1143288640915656778/6f67fae234a1005dd61dc1c054ae0882.png?ex=690c63c5&is=690b1245&hm=99e30ee480717c66cb4a10bd1394c1f29ff07aa3266b35845a24a00926b2786b&)
Archived author: robinsch • Posted: 2023-08-21T21:00:56.354000+00:00
Original source
<@172454220270796800> thx
Archived author: MobCat • Posted: 2023-08-21T21:01:41.244000+00:00
Original source
Thats one hell of a ban hammer
Archived author: robinsch • Posted: 2023-08-21T21:02:19.422000+00:00
Original source
```cpp
CM2Model* model = CM2Scene::CreateModel(scene, "Item\\ObjectComponents\\Weapon\\Hammer_2H_Maul_A_02.mdx", 0);
C44Matrix transform;
transform.Scale(10.f);
model->SetWorldTransform(&transform);
```