[DiscordArchive] did you write something on your own, or did you use a tool for that?
[DiscordArchive] did you write something on your own, or did you use a tool for that?
Archived author: 4bhorrent • Posted: 2023-06-09T08:47:35.082000+00:00
Original source
which one was that?
Archived author: robinsch • Posted: 2023-06-09T08:47:49.524000+00:00
Original source
Not a cvar
ostUpdate
Archived author: robinsch • Posted: 2023-06-09T08:48:29.231000+00:00
Original source
You need to change calculation in CShadowCache:
ostUpdate
![[Image: 7ac6f38530460fc5ed8495af55d7a8fc.png?ex=...67182fa61&]](https://cdn.discordapp.com/attachments/1086807686571642900/1116650257049202688/7ac6f38530460fc5ed8495af55d7a8fc.png?ex=690c6117&is=690b0f97&hm=db55f12ae49d594607997cfb568228ae4217a5748354af96d5052e467182fa61&)
![[Image: f2028ab46b6e22cfdefd9dfc4bc0560b.png?ex=...35fed0396&]](https://cdn.discordapp.com/attachments/1086807686571642900/1116650257405726780/f2028ab46b6e22cfdefd9dfc4bc0560b.png?ex=690c6117&is=690b0f97&hm=ca0bdfbdeac03743d996ead27f341eed589f6408bd66c0cb290be4835fed0396&)
Archived author: robinsch • Posted: 2023-06-09T08:49:27.715000+00:00
Original source
but you kinda lose a lot detail
![[Image: 7ac6f38530460fc5ed8495af55d7a8fc.png?ex=...67182fa61&]](https://cdn.discordapp.com/attachments/1086807686571642900/1116650257049202688/7ac6f38530460fc5ed8495af55d7a8fc.png?ex=690c6117&is=690b0f97&hm=db55f12ae49d594607997cfb568228ae4217a5748354af96d5052e467182fa61&)
![[Image: f2028ab46b6e22cfdefd9dfc4bc0560b.png?ex=...35fed0396&]](https://cdn.discordapp.com/attachments/1086807686571642900/1116650257405726780/f2028ab46b6e22cfdefd9dfc4bc0560b.png?ex=690c6117&is=690b0f97&hm=ca0bdfbdeac03743d996ead27f341eed589f6408bd66c0cb290be4835fed0396&)
Archived author: 4bhorrent • Posted: 2023-06-09T08:49:58.664000+00:00
Original source
ok, have to find that function, haven't looked at that yet.
even that is fine, better than no shadow at all ^^
Archived author: 4bhorrent • Posted: 2023-06-09T08:51:06.910000+00:00
Original source
btw... different functions of the same class: are they (usually) next to each other, or can they be anywhere in the binary?
Archived author: robinsch • Posted: 2023-06-09T08:51:28.024000+00:00
Original source
depends on the compiler
Archived author: robinsch • Posted: 2023-06-09T08:52:15.331000+00:00
Original source
and if they are virtual ofc
![[Image: image.png?ex=690c6444&is=690b12c4&hm=1c7...42434feda&]](https://cdn.discordapp.com/attachments/1086807686571642900/1116653666716373083/image.png?ex=690c6444&is=690b12c4&hm=1c7713ea69b40e39cb173c8cdfb428d877d2955118e78512026ff9e42434feda&)
Archived author: 4bhorrent • Posted: 2023-06-09T09:03:00.637000+00:00
Original source
follow up project for later -> disabling whatever causes the character to be unable to move out(side) of those (adt?) bounds
![[Image: image.png?ex=690c6444&is=690b12c4&hm=1c7...42434feda&]](https://cdn.discordapp.com/attachments/1086807686571642900/1116653666716373083/image.png?ex=690c6444&is=690b12c4&hm=1c7713ea69b40e39cb173c8cdfb428d877d2955118e78512026ff9e42434feda&)
Archived author: 4bhorrent • Posted: 2023-06-09T09:03:43.176000+00:00
Original source
there is a cave/tunnel inside the zg instanced area, which leads out of the bounds... would have loved to explore ^^