[DiscordArchive] big question:
[DiscordArchive] big question:
Archived author: 4bhorrent • Posted: 2023-04-25T09:52:07.103000+00:00
Original source
maybe not something like that, but small adjustments... the vector is not the best example, but lets for instance think about wmogroupdef... lots of attributes
Archived author: robinsch • Posted: 2023-04-25T09:52:20.056000+00:00
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Yes they will change, they are game specific
Archived author: robinsch • Posted: 2023-04-25T09:52:23.311000+00:00
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and version specific
Archived author: robinsch • Posted: 2023-04-25T09:52:52.421000+00:00
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^
Archived author: 4bhorrent • Posted: 2023-04-25T09:53:57.333000+00:00
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yes, i understand that.. most seem to have changed from 335a to 410 already... at least those i was looking at
Archived author: robinsch • Posted: 2023-04-25T09:55:40.342000+00:00
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Yeah they can also change is size without adding new members, a lot of things in client use Intrusive data structures
Archived author: 4bhorrent • Posted: 2023-04-25T09:57:50.435000+00:00
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well... at least i now know what i am going to work on this week and the next lol
NTempest, CWFrustumg, CWorld etc... are those classes, or namespaces? not really used to c++, so i am a bit confused... i know what the difference is, but i don't know how i can spot that from the debug symbols
Archived author: robinsch • Posted: 2023-04-25T09:58:27.583000+00:00
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You can guess it based on calling conventions
Archived author: 4bhorrent • Posted: 2023-04-25T09:58:45.359000+00:00
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both namespaces and classes have :: before calling a function, no?
Archived author: 4bhorrent • Posted: 2023-04-25T09:58:53.572000+00:00
Original source
can you give an example please?