[DiscordArchive] isn't there already a proxy/redirect/whateveritiscalled?
[DiscordArchive] isn't there already a proxy/redirect/whateveritiscalled?
Archived author: 4bhorrent • Posted: 2024-04-02T23:42:28.737000+00:00
Original source
isn't there already a proxy/redirect/whateveritiscalled?
Archived author: 4bhorrent • Posted: 2024-04-02T23:43:09.843000+00:00
Original source
https://forum.warmane.com/showthread.php?t=440657
[Embed: Wotlk 3.3.5 - D3d9 converted to (D3D12 or Vulkan) FPS and perfoman...]
IMPORTANT, this guide has been updated 2022-AGO-25
1 - Introduction
These days we all experience problems with the wow 3.3.5 client, no matter how good specs have our computer, we always have fps drops and poor performance.
This obviously happens because you are an old client, and you have many limitations with new technologies.
I hav...
https://forum.warmane.com/showthread.php?t=440657
Archived author: 4bhorrent • Posted: 2024-04-02T23:44:51.627000+00:00
Original source
haven't dived into it myself, but it's for sure interesting.
i am not 100% sure how much improvement you get by switchting the graphics api.
from what robin wrote (and i have the same feeling as well... my pc is not weak lol) the biggest bottleneck is the horribly cpu bottle necked code on the 335a client... refactoring the worst function would give you a huge boost, like robin already demonstrated in a screenshot of his (ascension i think) client
Archived author: Titi • Posted: 2024-04-03T00:58:45.226000+00:00
Original source
make sure there can only be 4 lights active per chunk <:kekw:1115251543751532674>
Archived author: Deamon • Posted: 2024-04-03T01:01:14.006000+00:00
Original source
nope
Archived author: robinsch • Posted: 2024-04-03T04:51:22.153000+00:00
Original source
<:gachiGASM:915670030669209630>
Archived author: robinsch • Posted: 2024-04-06T11:52:04.106000+00:00
Original source
Sorry to necro this, but I found myself reversing it today, in case you are interested how it works:
https://gist.github.com/robinsch/7158cff...ea42997471
[Embed: .cpp]
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https://gist.github.com/robinsch/7158cff...ea42997471
Archived author: robinsch • Posted: 2024-04-06T11:52:32.554000+00:00
Original source
Note the struct does not represent 1:1 memory layout in client
Archived author: robinsch • Posted: 2024-04-06T11:54:04.415000+00:00
Original source
It checks if the player is within `m_bounds` and then gets the distance to the closest edges (the weird string blob you saw in the client) for later using it for `Light.dbc` params.
Archived author: robinsch • Posted: 2024-04-06T11:54:36.057000+00:00
Original source
The client also supports up to 4 zone lights.