[DiscordArchive] I only need two though ?
[DiscordArchive] I only need two though ?
![[Image: image.png?ex=690c6fc5&is=690b1e45&hm=cff...6f257a3b9&]](https://cdn.discordapp.com/attachments/408013572430626817/1203095522626371592/image.png?ex=690c6fc5&is=690b1e45&hm=cffbc8a86c802a4ef2bf7407ac42b3e054f1abe3cf3971da176fd1d6f257a3b9&)
Archived author: Titi • Posted: 2024-02-02T21:52:05.179000+00:00
Original source
I can do with this
![[Image: image.png?ex=690c6fc5&is=690b1e45&hm=cff...6f257a3b9&]](https://cdn.discordapp.com/attachments/408013572430626817/1203095522626371592/image.png?ex=690c6fc5&is=690b1e45&hm=cffbc8a86c802a4ef2bf7407ac42b3e054f1abe3cf3971da176fd1d6f257a3b9&)
Archived author: Pursche • Posted: 2024-02-02T22:03:37.243000+00:00
Original source
Nix is correct, we would figure out which uint the bit we're after is in, and then bitshift to get that one.
Archived author: Drin • Posted: 2024-02-02T22:09:32.021000+00:00
Original source
As level designers, all we need is a tool that condenses the entire process in one place (preferably). So instead of navigating through databases and collecting model id’s and then manually registering them; we’d have all this stuff in one place. How i would imagine an ideal process of adding groundeffect would probably be like this:
1. Select the texture.
2. Have a chance to look at and explore the doodads there and then select them for the groundeffect.
3. This is probably a long shot but, after adjusting the settings maybe have a chance to look how the groundeffect looks like. As like in a small window to see a sample of the texture and the groundeffect density and stuff, without having to jump ingame.
4. In the end we click a button that reads Apply, and just like that the groundeffect pops up.
Archived author: Fiffin • Posted: 2024-02-03T03:36:53.581000+00:00
Original source
ppl will do art even when blind