Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I am thinking a bit about gamma correct rendering and how we use textures in Novus. Does anyone know

[DiscordArchive] I am thinking a bit about gamma correct rendering and how we use textures in Novus. Does anyone know

[DiscordArchive] I am thinking a bit about gamma correct rendering and how we use textures in Novus. Does anyone know

rektbyfaith
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01-04-2024, 09:16 AM
#1
Archived author: Pursche • Posted: 2024-01-04T09:16:45.999000+00:00
Original source

I am thinking a bit about gamma correct rendering and how we use textures in Novus. Does anyone know if WoW textures are supposed to be sampled as sRGB?
rektbyfaith
01-04-2024, 09:16 AM #1

Archived author: Pursche • Posted: 2024-01-04T09:16:45.999000+00:00
Original source

I am thinking a bit about gamma correct rendering and how we use textures in Novus. Does anyone know if WoW textures are supposed to be sampled as sRGB?

rektbyfaith
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01-04-2024, 09:18 AM
#2
Archived author: Deamon • Posted: 2024-01-04T09:18:40.990000+00:00
Original source

I had some headache when I was using wow textures in Houdini. I think I had to multiply them by 2.2 constant for them to be correct.
rektbyfaith
01-04-2024, 09:18 AM #2

Archived author: Deamon • Posted: 2024-01-04T09:18:40.990000+00:00
Original source

I had some headache when I was using wow textures in Houdini. I think I had to multiply them by 2.2 constant for them to be correct.

rektbyfaith
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01-04-2024, 09:19 AM
#3
Archived author: Deamon • Posted: 2024-01-04T09:19:09.102000+00:00
Original source

Though I do not remember if Houdini was readin png in sRGB format. It was too long time ago
rektbyfaith
01-04-2024, 09:19 AM #3

Archived author: Deamon • Posted: 2024-01-04T09:19:09.102000+00:00
Original source

Though I do not remember if Houdini was readin png in sRGB format. It was too long time ago

rektbyfaith
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01-04-2024, 09:33 AM
#4
Archived author: Pursche • Posted: 2024-01-04T09:33:29.403000+00:00
Original source

That sounds to me like the texture is supposed to be sRGB, but it was sampled linearly so you had to compensate after sampling.
rektbyfaith
01-04-2024, 09:33 AM #4

Archived author: Pursche • Posted: 2024-01-04T09:33:29.403000+00:00
Original source

That sounds to me like the texture is supposed to be sRGB, but it was sampled linearly so you had to compensate after sampling.

rektbyfaith
Administrator
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01-04-2024, 09:36 AM
#5
Archived author: Deamon • Posted: 2024-01-04T09:36:16.337000+00:00
Original source

For all I know, blizz do not do any gamma corrections in shader. They simply upload DXT as compressed into GPU through GAPI and sample it as is
rektbyfaith
01-04-2024, 09:36 AM #5

Archived author: Deamon • Posted: 2024-01-04T09:36:16.337000+00:00
Original source

For all I know, blizz do not do any gamma corrections in shader. They simply upload DXT as compressed into GPU through GAPI and sample it as is

rektbyfaith
Administrator
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01-04-2024, 09:58 AM
#6
Archived author: Pursche • Posted: 2024-01-04T09:58:42.944000+00:00
Original source

Exactly, they use BC1/2/3_sRGB samplers
rektbyfaith
01-04-2024, 09:58 AM #6

Archived author: Pursche • Posted: 2024-01-04T09:58:42.944000+00:00
Original source

Exactly, they use BC1/2/3_sRGB samplers

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