[DiscordArchive] Did you mean for cave etc… ?
[DiscordArchive] Did you mean for cave etc… ?
Archived author: Intemporel • Posted: 2022-11-07T15:08:43.403000+00:00
Original source
Did you mean for cave etc… ?
Archived author: intra • Posted: 2022-11-07T15:09:03.783000+00:00
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yeah, cave, orgrimmar, goldshire inn etc
Archived author: Intemporel • Posted: 2022-11-07T15:11:25.377000+00:00
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I think it’s can be possible, right now you can do minimap with wmo but with the top view exterior, the interior can be done in a separate windows, maybe in the asset browser ? ( select your wmo, select a specific height and export the view as .blp ?? )
Archived author: intra • Posted: 2022-11-07T15:13:23.667000+00:00
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wmo minimaps have different logic
Archived author: intra • Posted: 2022-11-07T15:13:43.844000+00:00
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they are rendered per wmo group, and the minimap tile size depends on the bounding box size of wmo group object
Archived author: intra • Posted: 2022-11-07T15:14:52.983000+00:00
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here's a work in progress script I did for blender a while back
wbs_bake_minimaps.py
Archived author: Intemporel • Posted: 2022-11-07T15:19:10.345000+00:00
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Okay, I understand, we will look at this soon
Archived author: bandysc • Posted: 2022-11-07T18:46:22.657000+00:00
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Imho, there is no need for accurate foliage rendering, as long as you can (more or less) tell what foliage is spawned, it is more than enough.
Archived author: Intemporel • Posted: 2022-11-07T18:47:35.512000+00:00
Original source
Yes, but we also need to see where foliage is spawned
Archived author: Nix • Posted: 2022-11-07T20:14:24.581000+00:00
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Big brain idea, hook into the wow exe, reroute the rendering to a small window inside of noggit, then update the ADT's in wow to match noggit. (Seems fairly reasonable given current knowledge, compared to REing their noise and how they use it, if it is as hard as mentioned)