Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Did you mean for cave etc… ?

[DiscordArchive] Did you mean for cave etc… ?

[DiscordArchive] Did you mean for cave etc… ?

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rektbyfaith
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11-07-2022, 03:08 PM
#1
Archived author: Intemporel • Posted: 2022-11-07T15:08:43.403000+00:00
Original source

Did you mean for cave etc… ?
rektbyfaith
11-07-2022, 03:08 PM #1

Archived author: Intemporel • Posted: 2022-11-07T15:08:43.403000+00:00
Original source

Did you mean for cave etc… ?

rektbyfaith
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11-07-2022, 03:09 PM
#2
Archived author: intra • Posted: 2022-11-07T15:09:03.783000+00:00
Original source

yeah, cave, orgrimmar, goldshire inn etc
rektbyfaith
11-07-2022, 03:09 PM #2

Archived author: intra • Posted: 2022-11-07T15:09:03.783000+00:00
Original source

yeah, cave, orgrimmar, goldshire inn etc

rektbyfaith
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11-07-2022, 03:11 PM
#3
Archived author: Intemporel • Posted: 2022-11-07T15:11:25.377000+00:00
Original source

I think it’s can be possible, right now you can do minimap with wmo but with the top view exterior, the interior can be done in a separate windows, maybe in the asset browser ? ( select your wmo, select a specific height and export the view as .blp ?? )
rektbyfaith
11-07-2022, 03:11 PM #3

Archived author: Intemporel • Posted: 2022-11-07T15:11:25.377000+00:00
Original source

I think it’s can be possible, right now you can do minimap with wmo but with the top view exterior, the interior can be done in a separate windows, maybe in the asset browser ? ( select your wmo, select a specific height and export the view as .blp ?? )

rektbyfaith
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11-07-2022, 03:13 PM
#4
Archived author: intra • Posted: 2022-11-07T15:13:23.667000+00:00
Original source

wmo minimaps have different logic
rektbyfaith
11-07-2022, 03:13 PM #4

Archived author: intra • Posted: 2022-11-07T15:13:23.667000+00:00
Original source

wmo minimaps have different logic

rektbyfaith
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11-07-2022, 03:13 PM
#5
Archived author: intra • Posted: 2022-11-07T15:13:43.844000+00:00
Original source

they are rendered per wmo group, and the minimap tile size depends on the bounding box size of wmo group object
rektbyfaith
11-07-2022, 03:13 PM #5

Archived author: intra • Posted: 2022-11-07T15:13:43.844000+00:00
Original source

they are rendered per wmo group, and the minimap tile size depends on the bounding box size of wmo group object

rektbyfaith
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11-07-2022, 03:14 PM
#6
Archived author: intra • Posted: 2022-11-07T15:14:52.983000+00:00
Original source

here's a work in progress script I did for blender a while back
wbs_bake_minimaps.py
rektbyfaith
11-07-2022, 03:14 PM #6

Archived author: intra • Posted: 2022-11-07T15:14:52.983000+00:00
Original source

here's a work in progress script I did for blender a while back
wbs_bake_minimaps.py

rektbyfaith
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11-07-2022, 03:19 PM
#7
Archived author: Intemporel • Posted: 2022-11-07T15:19:10.345000+00:00
Original source

Okay, I understand, we will look at this soon
rektbyfaith
11-07-2022, 03:19 PM #7

Archived author: Intemporel • Posted: 2022-11-07T15:19:10.345000+00:00
Original source

Okay, I understand, we will look at this soon

rektbyfaith
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11-07-2022, 06:46 PM
#8
Archived author: bandysc • Posted: 2022-11-07T18:46:22.657000+00:00
Original source

Imho, there is no need for accurate foliage rendering, as long as you can (more or less) tell what foliage is spawned, it is more than enough.
rektbyfaith
11-07-2022, 06:46 PM #8

Archived author: bandysc • Posted: 2022-11-07T18:46:22.657000+00:00
Original source

Imho, there is no need for accurate foliage rendering, as long as you can (more or less) tell what foliage is spawned, it is more than enough.

rektbyfaith
Administrator
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11-07-2022, 06:47 PM
#9
Archived author: Intemporel • Posted: 2022-11-07T18:47:35.512000+00:00
Original source

Yes, but we also need to see where foliage is spawned
rektbyfaith
11-07-2022, 06:47 PM #9

Archived author: Intemporel • Posted: 2022-11-07T18:47:35.512000+00:00
Original source

Yes, but we also need to see where foliage is spawned

rektbyfaith
Administrator
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11-07-2022, 08:14 PM
#10
Archived author: Nix • Posted: 2022-11-07T20:14:24.581000+00:00
Original source

Big brain idea, hook into the wow exe, reroute the rendering to a small window inside of noggit, then update the ADT's in wow to match noggit. (Seems fairly reasonable given current knowledge, compared to REing their noise and how they use it, if it is as hard as mentioned)
rektbyfaith
11-07-2022, 08:14 PM #10

Archived author: Nix • Posted: 2022-11-07T20:14:24.581000+00:00
Original source

Big brain idea, hook into the wow exe, reroute the rendering to a small window inside of noggit, then update the ADT's in wow to match noggit. (Seems fairly reasonable given current knowledge, compared to REing their noise and how they use it, if it is as hard as mentioned)

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