Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Looks great, nice work. Release when?

[DiscordArchive] Looks great, nice work. Release when?

[DiscordArchive] Looks great, nice work. Release when?

rektbyfaith
Administrator
0
10-22-2022, 07:13 PM
#1
Archived author: stoneharry • Posted: 2022-10-22T19:13:45.948000+00:00
Original source

Looks great, nice work. Release when?
rektbyfaith
10-22-2022, 07:13 PM #1

Archived author: stoneharry • Posted: 2022-10-22T19:13:45.948000+00:00
Original source

Looks great, nice work. Release when?

rektbyfaith
Administrator
0
10-22-2022, 07:15 PM
#2
Archived author: Titi • Posted: 2022-10-22T19:15:03.037000+00:00
Original source

it actually seems pretty easy to do, I got some work done already, figured out the class manipulation and stuff, i can probably do the UI in a few days, what I may not be able to do though is properly selecting the light entry, displaying a box/size indicators for it, moving the point.. prob requires custom shaders and stuff
rektbyfaith
10-22-2022, 07:15 PM #2

Archived author: Titi • Posted: 2022-10-22T19:15:03.037000+00:00
Original source

it actually seems pretty easy to do, I got some work done already, figured out the class manipulation and stuff, i can probably do the UI in a few days, what I may not be able to do though is properly selecting the light entry, displaying a box/size indicators for it, moving the point.. prob requires custom shaders and stuff

rektbyfaith
Administrator
0
10-22-2022, 07:21 PM
#3
Archived author: stoneharry • Posted: 2022-10-22T19:21:37.756000+00:00
Original source

Just have fields for X, Y, Z and nearClip, farClip rather than trying to do that, it's easy to manually put in the coordinates. Just a pain having to manually convert them
rektbyfaith
10-22-2022, 07:21 PM #3

Archived author: stoneharry • Posted: 2022-10-22T19:21:37.756000+00:00
Original source

Just have fields for X, Y, Z and nearClip, farClip rather than trying to do that, it's easy to manually put in the coordinates. Just a pain having to manually convert them

rektbyfaith
Administrator
0
10-22-2022, 07:22 PM
#4
Archived author: stoneharry • Posted: 2022-10-22T19:22:01.371000+00:00
Original source

```sql
SELECT
id,
mapid,
(17066 - posZ / 36) AS "x",
(17066.666 - posX / 36) AS "y",
(posY / 36) AS "z",
falloffStart,
falloffEnd,
paramsclear
FROM light WHERE id IN (2488, 2490, 2508, 2509)
``` having to do queries like this atm
rektbyfaith
10-22-2022, 07:22 PM #4

Archived author: stoneharry • Posted: 2022-10-22T19:22:01.371000+00:00
Original source

```sql
SELECT
id,
mapid,
(17066 - posZ / 36) AS "x",
(17066.666 - posX / 36) AS "y",
(posY / 36) AS "z",
falloffStart,
falloffEnd,
paramsclear
FROM light WHERE id IN (2488, 2490, 2508, 2509)
``` having to do queries like this atm

rektbyfaith
Administrator
0
10-22-2022, 07:23 PM
#5
Archived author: Titi • Posted: 2022-10-22T19:23:27.927000+00:00
Original source

would be easier if it was moveable with gizmos or something like objects
rektbyfaith
10-22-2022, 07:23 PM #5

Archived author: Titi • Posted: 2022-10-22T19:23:27.927000+00:00
Original source

would be easier if it was moveable with gizmos or something like objects

rektbyfaith
Administrator
0
10-22-2022, 07:24 PM
#6
Archived author: Lyswh • Posted: 2022-10-22T19:24:30.112000+00:00
Original source

Maybe using circle/ball m2 as a base to visualize it hmm
rektbyfaith
10-22-2022, 07:24 PM #6

Archived author: Lyswh • Posted: 2022-10-22T19:24:30.112000+00:00
Original source

Maybe using circle/ball m2 as a base to visualize it hmm

rektbyfaith
Administrator
0
10-22-2022, 07:44 PM
#7
Archived author: Titi • Posted: 2022-10-22T19:44:35.808000+00:00
Original source

this is the current progress, a button which gets the light that the camera is in/closest to and sets the UI values with. (already implemented)
[Image: unknown.png?ex=690c51e3&is=690b0063&hm=4...294f1e90a&]
rektbyfaith
10-22-2022, 07:44 PM #7

Archived author: Titi • Posted: 2022-10-22T19:44:35.808000+00:00
Original source

this is the current progress, a button which gets the light that the camera is in/closest to and sets the UI values with. (already implemented)
[Image: unknown.png?ex=690c51e3&is=690b0063&hm=4...294f1e90a&]

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