[DiscordArchive] <@!160857905879449600> hey, do you by chance know what is CMapAreaBase::mamp in your IDA file?
[DiscordArchive] <@!160857905879449600> hey, do you by chance know what is CMapAreaBase::mamp in your IDA file?
Archived author: Skarn • Posted: 2021-11-24T12:52:23.583000+00:00
Original source
<@!160857905879449600> hey, do you by chance know what is CMapAreaBase::mamp in your IDA file?
Archived author: schlumpf • Posted: 2021-11-24T12:52:56.346000+00:00
Original source
The MAMP chunk
Archived author: schlumpf • Posted: 2021-11-24T12:53:46.936000+00:00
Original source
https://wowdev.wiki/ADT/v18#MAMP_.28Cata.2B.29
[Embed: V18]
https://wowdev.wiki/ADT/v18
Archived author: Skarn • Posted: 2021-11-24T12:54:06.040000+00:00
Original source
Do you know the semantics for it?
Archived author: Skarn • Posted: 2021-11-24T12:54:10.215000+00:00
Original source
like what it actually does
Archived author: schlumpf • Posted: 2021-11-24T12:54:54.178000+00:00
Original source
It defines the texture size, which defaults to 64 but can be reduced by increasing fred
Archived author: Skarn • Posted: 2021-11-24T12:55:25.931000+00:00
Original source
tex size of what?
Archived author: Skarn • Posted: 2021-11-24T12:55:40.479000+00:00
Original source
it used in the groundeffects code
Archived author: Skarn • Posted: 2021-11-24T12:55:45.547000+00:00
Original source
to index MCSH shadow map
Archived author: schlumpf • Posted: 2021-11-24T12:56:15.444000+00:00
Original source
Well, that’s 64²