[DiscordArchive] <@160857905879449600> shadowmap / depth buffer?
[DiscordArchive] <@160857905879449600> shadowmap / depth buffer?
Archived author: Skarn • Posted: 2020-07-17T06:32:33.327000+00:00
Original source
<@160857905879449600> shadowmap / depth buffer?
Archived author: Skarn • Posted: 2020-07-17T06:33:17.777000+00:00
Original source
ray tracing afaik is only used for things like refraction and scattering
Archived author: Skarn • Posted: 2020-07-17T06:33:34.094000+00:00
Original source
otherwise you can draw simple shadows without it
Archived author: schlumpf • Posted: 2020-07-17T06:33:54.849000+00:00
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Nice words, I know what a depth buffer is, but never did shadow maps or found out how dynamic shadows work.
Archived author: Skarn • Posted: 2020-07-17T06:35:42.065000+00:00
Original source
Shadow map is rendered with a pass by rendering depth into texture using light source as a camera. Then you render the scene normally having that texture and find if a certain pixel is shadowed or not based on that texture using a few matrix transforms
Archived author: Skarn • Posted: 2020-07-17T06:35:49.334000+00:00
Original source
that is one of the ways to do it
Archived author: Skarn • Posted: 2020-07-17T06:36:25.183000+00:00
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what I completely do not get is how to render wow style projective textures
Archived author: Skarn • Posted: 2020-07-17T06:36:31.537000+00:00
Original source
that is a nightmare