Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@100246412050075648> why does that even need to run on exit from map?

[DiscordArchive] <@100246412050075648> why does that even need to run on exit from map?

[DiscordArchive] <@100246412050075648> why does that even need to run on exit from map?

rektbyfaith
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0
06-10-2019, 03:17 PM
#1
Archived author: Skarn • Posted: 2019-06-10T15:17:19.189000+00:00
Original source

<@100246412050075648> why does that even need to run on exit from map?
rektbyfaith
06-10-2019, 03:17 PM #1

Archived author: Skarn • Posted: 2019-06-10T15:17:19.189000+00:00
Original source

<@100246412050075648> why does that even need to run on exit from map?

rektbyfaith
Administrator
0
06-10-2019, 03:17 PM
#2
Archived author: Skarn • Posted: 2019-06-10T15:17:23.134000+00:00
Original source

we don't save at this point
rektbyfaith
06-10-2019, 03:17 PM #2

Archived author: Skarn • Posted: 2019-06-10T15:17:23.134000+00:00
Original source

we don't save at this point

rektbyfaith
Administrator
0
06-10-2019, 03:18 PM
#3
Archived author: Adspartan • Posted: 2019-06-10T15:18:11.808000+00:00
Original source

it doesn't
rektbyfaith
06-10-2019, 03:18 PM #3

Archived author: Adspartan • Posted: 2019-06-10T15:18:11.808000+00:00
Original source

it doesn't

rektbyfaith
Administrator
0
06-10-2019, 03:18 PM
#4
Archived author: Skarn • Posted: 2019-06-10T15:18:31.354000+00:00
Original source

should I just remove that call then?
rektbyfaith
06-10-2019, 03:18 PM #4

Archived author: Skarn • Posted: 2019-06-10T15:18:31.354000+00:00
Original source

should I just remove that call then?

rektbyfaith
Administrator
0
06-10-2019, 03:19 PM
#5
Archived author: Adspartan • Posted: 2019-06-10T15:19:03.660000+00:00
Original source

don't remove it, move it where tiles are unloaded
rektbyfaith
06-10-2019, 03:19 PM #5

Archived author: Adspartan • Posted: 2019-06-10T15:19:03.660000+00:00
Original source

don't remove it, move it where tiles are unloaded

rektbyfaith
Administrator
0
06-10-2019, 03:20 PM
#6
Archived author: Adspartan • Posted: 2019-06-10T15:20:16.429000+00:00
Original source

being in the destructor means it'll always be called and you don't need to worry where the tiles are unloaded that's why I put it there but since it's an issue change it
rektbyfaith
06-10-2019, 03:20 PM #6

Archived author: Adspartan • Posted: 2019-06-10T15:20:16.429000+00:00
Original source

being in the destructor means it'll always be called and you don't need to worry where the tiles are unloaded that's why I put it there but since it's an issue change it

rektbyfaith
Administrator
0
06-10-2019, 03:20 PM
#7
Archived author: Skarn • Posted: 2019-06-10T15:20:51.111000+00:00
Original source

MapTile::~MapTile()
{
_world->remove_models_if_needed(uids, index);
}
rektbyfaith
06-10-2019, 03:20 PM #7

Archived author: Skarn • Posted: 2019-06-10T15:20:51.111000+00:00
Original source

MapTile::~MapTile()
{
_world->remove_models_if_needed(uids, index);
}

rektbyfaith
Administrator
0
06-10-2019, 03:20 PM
#8
Archived author: Skarn • Posted: 2019-06-10T15:20:54.516000+00:00
Original source

It is already there?
rektbyfaith
06-10-2019, 03:20 PM #8

Archived author: Skarn • Posted: 2019-06-10T15:20:54.516000+00:00
Original source

It is already there?

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