[DiscordArchive] And you're saying that
[DiscordArchive] And you're saying that
Archived author: schlumpf • Posted: 2019-06-10T10:04:25.823000+00:00
Original source
And you're saying that
```
connect (this, &QObject::destroyed, [] { LogError << "~mapview\n"; });
connect (_terrain_tool_dock, &QObject::destroyed, [] { LogError << "~ _terrain_tool_dock\n"; });
```
Outputs just `~mapview`?
Archived author: Skarn • Posted: 2019-06-10T10:05:04.960000+00:00
Original source
let me try
Archived author: schlumpf • Posted: 2019-06-10T10:05:41.814000+00:00
Original source
line 340 adds the widgets to `_main_window`, so you may want to log destruction of that as well.
Archived author: Skarn • Posted: 2019-06-10T10:10:49.730000+00:00
Original source
<@160857905879449600> never printed any of them
Archived author: Skarn • Posted: 2019-06-10T10:11:52.945000+00:00
Original source
https://pastebin.com/0nBLjKRK
[Embed: 16571 - (error_handling.cpp:85): [Error] There was an exception of...]
https://pastebin.com/0nBLjKRK
Archived author: Skarn • Posted: 2019-06-10T10:12:00.551000+00:00
Original source
also crashed with this stacktrace
Archived author: Skarn • Posted: 2019-06-10T10:12:53.788000+00:00
Original source
interesting is that it did not crash without these logging connects
Archived author: Skarn • Posted: 2019-06-10T10:12:59.497000+00:00
Original source
but now it crashes immediately
Archived author: schlumpf • Posted: 2019-06-10T10:13:50.846000+00:00
Original source
well, what I can tell you from that is that MapView is indeed getting destroyed.
Archived author: schlumpf • Posted: 2019-06-10T10:14:09.303000+00:00
Original source
I highly doubt those prints causing that segfault.