[DiscordArchive] also <@188644305949163520> have you sorted the custom ones by radius?
[DiscordArchive] also <@188644305949163520> have you sorted the custom ones by radius?
Archived author: Varen • Posted: 2019-04-18T21:15:15.747000+00:00
Original source
also <@188644305949163520> have you sorted the custom ones by radius?
Archived author: Luzifix • Posted: 2019-04-18T21:15:48.893000+00:00
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nope, i dont change anything in the sort of MLMX
Archived author: Varen • Posted: 2019-04-18T21:15:51.491000+00:00
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I figured while working yesterday that they shift the entries as a whole around to be ordered by radius from largest to smallest
Archived author: Varen • Posted: 2019-04-18T21:16:05.319000+00:00
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if you manually check you'll notice that they don't match the obj0s
Archived author: Varen • Posted: 2019-04-18T21:16:08.149000+00:00
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in order
Archived author: Luzifix • Posted: 2019-04-18T21:16:44.302000+00:00
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Blizzard do this for the MLFD chuck
Archived author: Luzifix • Posted: 2019-04-18T21:17:48.105000+00:00
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But this chunk is not required because some blizzard exp1 maps dont have this chunk
Archived author: Varen • Posted: 2019-04-18T21:18:32.209000+00:00
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Well, I figured it was due to rendering priority like source engine or
Archived author: Varen • Posted: 2019-04-18T21:18:32.900000+00:00
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well
Archived author: Varen • Posted: 2019-04-18T21:18:43.635000+00:00
Original source
most engines that use bounding boxes sort them by size first