[DiscordArchive] <@250706991515828224> do you apply fog to your render yet?
[DiscordArchive] <@250706991515828224> do you apply fog to your render yet?
Archived author: Skarn • Posted: 2018-08-23T12:58:31.576000+00:00
Original source
<@250706991515828224> do you apply fog to your render yet?
Archived author: Skarn • Posted: 2018-08-23T13:00:47.993000+00:00
Original source
https://images-ext-1.discordapp.net/exte...VXxK0X.jpg?width=1128&height=677
Archived author: Skarn • Posted: 2018-08-23T13:00:58.801000+00:00
Original source
https://images-ext-2.discordapp.net/exte...6MT9ug.jpg?width=1202&height=677
Archived author: Skarn • Posted: 2018-08-23T13:01:02.748000+00:00
Original source
Blender VS Game
Archived author: Skarn • Posted: 2018-08-23T13:01:19.024000+00:00
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(The WMO is modified to not have flag 0x8 atm)
Archived author: Skarn • Posted: 2018-08-23T13:01:37.011000+00:00
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I wonder where the color difference on textures comes from
Archived author: Deamon • Posted: 2018-08-23T13:01:42.504000+00:00
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<@197724887387734016> I can apply it. For test reasons, fog is disabled rn
Archived author: Skarn • Posted: 2018-08-23T13:02:01.498000+00:00
Original source
Do you know how it is applied?
Archived author: Skarn • Posted: 2018-08-23T13:02:21.580000+00:00
Original source
I know how to calculate the color, but I don't know if it additve or multiplicative and when to add it
Archived author: Deamon • Posted: 2018-08-23T13:02:59.039000+00:00
Original source
https://github.com/Deamon87/WebWowViewer...#L358-L376
[Embed: Deamon87/WebWowViewerCpp]
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https://github.com/Deamon87/WebWowViewer...hader.glsl