[DiscordArchive] <@250706991515828224> So it's possible to make a wow model use diffuse and specular maps?
[DiscordArchive] <@250706991515828224> So it's possible to make a wow model use diffuse and specular maps?
Archived author: Смердокрыл • Posted: 2018-06-05T15:37:16.270000+00:00
Original source
<@250706991515828224> So it's possible to make a wow model use diffuse and specular maps?
Archived author: Deamon • Posted: 2018-06-05T15:40:48.348000+00:00
Original source
Ugh...
Archived author: Deamon • Posted: 2018-06-05T15:40:54.783000+00:00
Original source
Ok, let me recheck everything
Archived author: Deamon • Posted: 2018-06-05T15:58:20.413000+00:00
Original source
Ok, my bad, spec term exists only for WMO and ADT shaders. There is no spec in M2.
Instead M2 has "env term" which is added to (diffuse term).
Diffuse term is result of mixing of "diffuse Color" with M2Color and light
Archived author: Deamon • Posted: 2018-06-05T15:58:34.642000+00:00
Original source
env doesnt depend on normals etc