[DiscordArchive] how do you map that to DBC?
[DiscordArchive] how do you map that to DBC?
Archived author: Skarn • Posted: 2018-03-08T18:34:26.052000+00:00
Original source
how do you map that to DBC?
Archived author: Amaroth • Posted: 2018-03-08T18:34:29.475000+00:00
Original source
If TT 11-13, use name of texture from DBC and search for it in path where M2 model is. Else use hardcoded one.
Archived author: Skarn • Posted: 2018-03-08T18:34:37.721000+00:00
Original source
how do you know which field is responsible for which geoset
Archived author: Amaroth • Posted: 2018-03-08T18:34:49.798000+00:00
Original source
You set it up for Texture
Archived author: Amaroth • Posted: 2018-03-08T18:35:03.142000+00:00
Original source
And Texture is assigned to geometry as material
Archived author: Deamon • Posted: 2018-03-08T18:36:15.851000+00:00
Original source
<@197724887387734016> https://github.com/Deamon87/WebWoWViewer...#L317-L352
[Embed: Deamon87/WebWoWViewer]
Contribute to WebWoWViewer development by creating an account on GitHub.
https://github.com/Deamon87/WebWoWViewer...rldUnit.js
Archived author: Deamon • Posted: 2018-03-08T18:37:30.093000+00:00
Original source
you can actually search through that file for "replaceTextures" and see what I did
Archived author: Amaroth • Posted: 2018-03-08T18:37:35.516000+00:00
Original source
Archived author: Amaroth • Posted: 2018-03-08T18:38:12.105000+00:00
Original source
You see, this creature model has 6 materials. 5 have hardcoded texture, the first one has CreatureSkin1 (TT=11).
Archived author: Skarn • Posted: 2018-03-08T18:38:14.351000+00:00
Original source
you have a hardcoded texture here though