Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@160857905879449600> any eta on the qt release?

[DiscordArchive] <@160857905879449600> any eta on the qt release?

[DiscordArchive] <@160857905879449600> any eta on the qt release?

rektbyfaith
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02-01-2018, 08:32 AM
#1
Archived author: Kallar • Posted: 2018-02-01T08:32:55.970000+00:00
Original source

<@160857905879449600> any eta on the qt release?
rektbyfaith
02-01-2018, 08:32 AM #1

Archived author: Kallar • Posted: 2018-02-01T08:32:55.970000+00:00
Original source

<@160857905879449600> any eta on the qt release?

rektbyfaith
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02-01-2018, 08:34 AM
#2
Archived author: Adspartan • Posted: 2018-02-01T08:34:42.567000+00:00
Original source

no
rektbyfaith
02-01-2018, 08:34 AM #2

Archived author: Adspartan • Posted: 2018-02-01T08:34:42.567000+00:00
Original source

no

rektbyfaith
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02-01-2018, 08:36 AM
#3
Archived author: Kallar • Posted: 2018-02-01T08:36:29.976000+00:00
Original source

Whats on the todo before that?
rektbyfaith
02-01-2018, 08:36 AM #3

Archived author: Kallar • Posted: 2018-02-01T08:36:29.976000+00:00
Original source

Whats on the todo before that?

rektbyfaith
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02-01-2018, 08:38 AM
#4
Archived author: Adspartan • Posted: 2018-02-01T08:38:16.266000+00:00
Original source

finish the m2/adt rendering and fixing rendering and fix the known bugs
rektbyfaith
02-01-2018, 08:38 AM #4

Archived author: Adspartan • Posted: 2018-02-01T08:38:16.266000+00:00
Original source

finish the m2/adt rendering and fixing rendering and fix the known bugs

rektbyfaith
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02-01-2018, 08:38 AM
#5
Archived author: Adspartan • Posted: 2018-02-01T08:38:54.143000+00:00
Original source

idk how long it'll take exactly and I don't want to throw a random date
rektbyfaith
02-01-2018, 08:38 AM #5

Archived author: Adspartan • Posted: 2018-02-01T08:38:54.143000+00:00
Original source

idk how long it'll take exactly and I don't want to throw a random date

rektbyfaith
Administrator
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02-01-2018, 08:39 AM
#6
Archived author: Kallar • Posted: 2018-02-01T08:39:11.861000+00:00
Original source

No problem
rektbyfaith
02-01-2018, 08:39 AM #6

Archived author: Kallar • Posted: 2018-02-01T08:39:11.861000+00:00
Original source

No problem

rektbyfaith
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0
02-01-2018, 08:41 AM
#7
Archived author: Amaroth • Posted: 2018-02-01T08:41:06.541000+00:00
Original source

Input from me:
- Making Qt release finally finished and happen - top priority.
Features for next release:
- Change ctrl/shift system. Try to work on terrain for 8 hours (+ lunch break). Your left little finger will HATE you. There should be separated raise AND lower tools, or key should be there just to swap between raise and lower modes.
- User-editable key shortcuts and keybinds.
- Multiselect of models.
- Undo/redo, although I personaly learned to live without that being there and am quite fine with this just not being a thing in Noggit.
- Error handling. Show user message box with error what happened before closing app. Newbies will never look into log and/or never will be able to tell what happened otherwise. Otherwise we just keep getting flooded by "Noggit suddenly closed, what happened, duh?".

Keep in mind I am not up to date with Noggit for nearly a year. Because there was no release and unless I happen to really be a tester, I don't want to use something unreleased. I used 3.1408 only because it solved many really big issues SDL 1.4 had.

Btw, cube for models without actual geometry is good way to go. It was used in Warcraft 3's editor for example, and works great. I would give user possibility to set up list of models cube is supposed to show for always. There are models which have geometry (butterflies, birds, fish...), which can still be real pain to use without fake geometry cube in Noggit, and it would be great to have an option to set up these models in case system can't do that authomaticaly.
rektbyfaith
02-01-2018, 08:41 AM #7

Archived author: Amaroth • Posted: 2018-02-01T08:41:06.541000+00:00
Original source

Input from me:
- Making Qt release finally finished and happen - top priority.
Features for next release:
- Change ctrl/shift system. Try to work on terrain for 8 hours (+ lunch break). Your left little finger will HATE you. There should be separated raise AND lower tools, or key should be there just to swap between raise and lower modes.
- User-editable key shortcuts and keybinds.
- Multiselect of models.
- Undo/redo, although I personaly learned to live without that being there and am quite fine with this just not being a thing in Noggit.
- Error handling. Show user message box with error what happened before closing app. Newbies will never look into log and/or never will be able to tell what happened otherwise. Otherwise we just keep getting flooded by "Noggit suddenly closed, what happened, duh?".

Keep in mind I am not up to date with Noggit for nearly a year. Because there was no release and unless I happen to really be a tester, I don't want to use something unreleased. I used 3.1408 only because it solved many really big issues SDL 1.4 had.

Btw, cube for models without actual geometry is good way to go. It was used in Warcraft 3's editor for example, and works great. I would give user possibility to set up list of models cube is supposed to show for always. There are models which have geometry (butterflies, birds, fish...), which can still be real pain to use without fake geometry cube in Noggit, and it would be great to have an option to set up these models in case system can't do that authomaticaly.

rektbyfaith
Administrator
0
02-01-2018, 08:42 AM
#8
Archived author: Amaroth • Posted: 2018-02-01T08:42:37.090000+00:00
Original source

Finally, <@160857905879449600>, if I were C++ developer, I would be hesitant to join Noggit development. Why? Because I have no clue what the heck you guys are doing there at the moment. What is plan, what is todo, what is future vision, what is like... anything. I only know last release was 3 fucking years ago.
rektbyfaith
02-01-2018, 08:42 AM #8

Archived author: Amaroth • Posted: 2018-02-01T08:42:37.090000+00:00
Original source

Finally, <@160857905879449600>, if I were C++ developer, I would be hesitant to join Noggit development. Why? Because I have no clue what the heck you guys are doing there at the moment. What is plan, what is todo, what is future vision, what is like... anything. I only know last release was 3 fucking years ago.

rektbyfaith
Administrator
0
02-01-2018, 08:43 AM
#9
Archived author: Amaroth • Posted: 2018-02-01T08:43:41.651000+00:00
Original source

Taking bunch of people together, talking together what would be nice to finish/implement and getting someone do it isn't worthless. Wanting people to join your secretive Noggit development team IS worthless.
rektbyfaith
02-01-2018, 08:43 AM #9

Archived author: Amaroth • Posted: 2018-02-01T08:43:41.651000+00:00
Original source

Taking bunch of people together, talking together what would be nice to finish/implement and getting someone do it isn't worthless. Wanting people to join your secretive Noggit development team IS worthless.

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