[DiscordArchive] But I think that we have enough well-experienced coders here that can help you.
[DiscordArchive] But I think that we have enough well-experienced coders here that can help you.
Archived author: Adspartan • Posted: 2018-01-31T23:42:39.228000+00:00
Original source
ok so gotta explain what I'm doing
Archived author: Balkron • Posted: 2018-01-31T23:43:41.249000+00:00
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Yep
Archived author: Adspartan • Posted: 2018-01-31T23:44:28.078000+00:00
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Right now I'm finishing m2s rendering (at least the geometry part, I haven't looked at particles yet), once this and the adt rendering is finished it'd be time to test it in depth and fix all the annoying bugs then do an "official" non beta release
Archived author: Adspartan • Posted: 2018-01-31T23:46:35.995000+00:00
Original source
after that I don't really have a plan, there's the lighting system that would benefit from a refactor. Portal culling for wmos could be implemented to improve performances.
A big plus would be add dbc writting, it'd allow to do a lot of things (add new maps from noggit, edit light, ground effects, ...)
Archived author: Adspartan • Posted: 2018-01-31T23:47:36.082000+00:00
Original source
oh, the water tool would be better to with vertex editing (+ a way to pick/see the liquid id somewhere as I removed it when refactoring water, but it's easy to do)
Archived author: Balkron • Posted: 2018-01-31T23:48:15.317000+00:00
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Do you have any documented **todo**?
Archived author: Kaev • Posted: 2018-01-31T23:48:23.504000+00:00
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An undo/redo system would be pretty cool, people who have no clue about shaders (like me) could work on it
Archived author: Adspartan • Posted: 2018-01-31T23:48:23.600000+00:00
Original source
water don't support uv type liquid format (it's just displayed as regular format)
Archived author: Balkron • Posted: 2018-01-31T23:48:25.201000+00:00
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or its only in your head?
Archived author: Balkron • Posted: 2018-01-31T23:48:46.169000+00:00
Original source
Yep. Undo\redo is musthave