Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] hello , can any1 explain me how HP on creature works? , i mean how do i set it higher or lower ? ,

[DiscordArchive] hello , can any1 explain me how HP on creature works? , i mean how do i set it higher or lower ? ,

[DiscordArchive] hello , can any1 explain me how HP on creature works? , i mean how do i set it higher or lower ? ,

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
09-11-2024, 09:11 PM
#1
Archived author: Fake´z • Posted: 2024-09-11T21:11:46.802000+00:00
Original source

hello , can any1 explain me how HP on creature works? , i mean how do i set it higher or lower ? , like i have a wolf with 315 HP and the creature DB "curhealth" is 3619 but in creature_template the healthmodifer is 1.05 . so how do i find out if i want it to have like 1500 HP ?
rektbyfaith
09-11-2024, 09:11 PM #1

Archived author: Fake´z • Posted: 2024-09-11T21:11:46.802000+00:00
Original source

hello , can any1 explain me how HP on creature works? , i mean how do i set it higher or lower ? , like i have a wolf with 315 HP and the creature DB "curhealth" is 3619 but in creature_template the healthmodifer is 1.05 . so how do i find out if i want it to have like 1500 HP ?

rektbyfaith
Administrator
0
09-11-2024, 09:12 PM
#2
Archived author: Titi • Posted: 2024-09-11T21:12:58.771000+00:00
Original source

currhealth in creature db is just the current health they have when spawning, trinitycore has a terrible system for it it's supposed to be a % of max health, other emulators have updated it.

creature_template is what controls max health, you modify the hp_mod. You can't know the exact health value of a modifier without using some external tooling
rektbyfaith
09-11-2024, 09:12 PM #2

Archived author: Titi • Posted: 2024-09-11T21:12:58.771000+00:00
Original source

currhealth in creature db is just the current health they have when spawning, trinitycore has a terrible system for it it's supposed to be a % of max health, other emulators have updated it.

creature_template is what controls max health, you modify the hp_mod. You can't know the exact health value of a modifier without using some external tooling

rektbyfaith
Administrator
0
09-11-2024, 09:15 PM
#3
Archived author: Titi • Posted: 2024-09-11T21:15:04.141000+00:00
Original source

it muliplies the base hp value of creature class/lvl in creature_stats table or something
rektbyfaith
09-11-2024, 09:15 PM #3

Archived author: Titi • Posted: 2024-09-11T21:15:04.141000+00:00
Original source

it muliplies the base hp value of creature class/lvl in creature_stats table or something

rektbyfaith
Administrator
0
09-11-2024, 09:15 PM
#4
Archived author: Fake´z • Posted: 2024-09-11T21:15:33.111000+00:00
Original source

oka thanks for info , i will see if i can find out in that
rektbyfaith
09-11-2024, 09:15 PM #4

Archived author: Fake´z • Posted: 2024-09-11T21:15:33.111000+00:00
Original source

oka thanks for info , i will see if i can find out in that

rektbyfaith
Administrator
0
09-11-2024, 09:15 PM
#5
Archived author: Fake´z • Posted: 2024-09-11T21:15:44.210000+00:00
Original source

oka thanks alot for your help
rektbyfaith
09-11-2024, 09:15 PM #5

Archived author: Fake´z • Posted: 2024-09-11T21:15:44.210000+00:00
Original source

oka thanks alot for your help

rektbyfaith
Administrator
0
09-11-2024, 09:16 PM
#6
Archived author: Titi • Posted: 2024-09-11T21:16:34.993000+00:00
Original source

when you edit a creature's hp on TC you have to edit the curr_health of all spawns, it's such a terrible system it's insane nobody fixed that yet.
rektbyfaith
09-11-2024, 09:16 PM #6

Archived author: Titi • Posted: 2024-09-11T21:16:34.993000+00:00
Original source

when you edit a creature's hp on TC you have to edit the curr_health of all spawns, it's such a terrible system it's insane nobody fixed that yet.

rektbyfaith
Administrator
0
09-11-2024, 09:17 PM
#7
Archived author: Fake´z • Posted: 2024-09-11T21:17:45.051000+00:00
Original source

oka , so if i set curr_health to 1 and in template i modifer hp to 15000 , will the new creature spawn with 15000 in health ?
rektbyfaith
09-11-2024, 09:17 PM #7

Archived author: Fake´z • Posted: 2024-09-11T21:17:45.051000+00:00
Original source

oka , so if i set curr_health to 1 and in template i modifer hp to 15000 , will the new creature spawn with 15000 in health ?

rektbyfaith
Administrator
0
09-11-2024, 09:17 PM
#8
Archived author: Titi • Posted: 2024-09-11T21:17:57.307000+00:00
Original source

no, it will have 1 health when spawning
rektbyfaith
09-11-2024, 09:17 PM #8

Archived author: Titi • Posted: 2024-09-11T21:17:57.307000+00:00
Original source

no, it will have 1 health when spawning

rektbyfaith
Administrator
0
09-11-2024, 09:18 PM
#9
Archived author: Fake´z • Posted: 2024-09-11T21:18:44.831000+00:00
Original source

oka , what about the other way around? , else i need to test out diff stats to find what i want
rektbyfaith
09-11-2024, 09:18 PM #9

Archived author: Fake´z • Posted: 2024-09-11T21:18:44.831000+00:00
Original source

oka , what about the other way around? , else i need to test out diff stats to find what i want

rektbyfaith
Administrator
0
09-11-2024, 09:28 PM
#10
Archived author: Titi • Posted: 2024-09-11T21:28:59.682000+00:00
Original source

if you want to set precise values you need to use tools, for example wowdbeditor displays the exact health value of the modifier
[Image: image.png?ex=690c6a5b&is=690b18db&hm=b2a...e90467dcd&]
rektbyfaith
09-11-2024, 09:28 PM #10

Archived author: Titi • Posted: 2024-09-11T21:28:59.682000+00:00
Original source

if you want to set precise values you need to use tools, for example wowdbeditor displays the exact health value of the modifier
[Image: image.png?ex=690c6a5b&is=690b18db&hm=b2a...e90467dcd&]

Pages (2): 1 2 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)