[Archive] oGasai Déjà Vu - WoW 1.12.1 Vanilla Bot
[Archive] oGasai Déjà Vu - WoW 1.12.1 Vanilla Bot
Quote: Yes this bot seems to be very broken on Elysium. It also never corrects how its facing if you're not facing the mob properly or moving back into range if it attempts to attack but the mob wanders out right as tries to hit, which happens a lot on Elysium because some mobs wander a few steps after being hit before properly combat tagging.
What class did you test it on? I have botted to level 10 on Elysium with a mage and have not had this problem. I think its a problem with melee classes, going to look into it.
Is this bot capable of automatically going to a vendor and selling when it's full? What about corpse walking? I noticed that there are separate Path scripts for vendors and graves but it doesn't seem capable of automatically switching to them when needed. When I died it just sat on my body forever, not releasing.
For a vendor you must record your own path to a vendor, and then type the name of the vendor into "Vendor Name" text box. It should go vendor when your bags are full, or your out of an item in the list. I'll look into the grave path, all you need to do is record a path and it should run back and release. I'll take a look and see if I am also having any problems.
--Edit
Just tested the grave path, loaded up both paths, on death it released and ran back. What class did you test this on? Can you upload both grind and grave path? Thanks!
Archived author: DarkLinux • Posted: 2025-11-04T13:44:55.232959
Original source
Quote: Yes this bot seems to be very broken on Elysium. It also never corrects how its facing if you're not facing the mob properly or moving back into range if it attempts to attack but the mob wanders out right as tries to hit, which happens a lot on Elysium because some mobs wander a few steps after being hit before properly combat tagging.
What class did you test it on? I have botted to level 10 on Elysium with a mage and have not had this problem. I think its a problem with melee classes, going to look into it.
Is this bot capable of automatically going to a vendor and selling when it's full? What about corpse walking? I noticed that there are separate Path scripts for vendors and graves but it doesn't seem capable of automatically switching to them when needed. When I died it just sat on my body forever, not releasing.
For a vendor you must record your own path to a vendor, and then type the name of the vendor into "Vendor Name" text box. It should go vendor when your bags are full, or your out of an item in the list. I'll look into the grave path, all you need to do is record a path and it should run back and release. I'll take a look and see if I am also having any problems.
--Edit
Just tested the grave path, loaded up both paths, on death it released and ran back. What class did you test this on? Can you upload both grind and grave path? Thanks!
Archived author: DarkLinux • Posted: 2025-11-04T13:44:55.232959
Original source
Quote: Originally Posted by DarkLinux
For a vendor you must record your own path to a vendor, and then type the name of the vendor into "Vendor Name" text box. It should go vendor when your bags are full, or your out of an item in the list. I'll look into the grave path, all you need to do is record a path and it should run back and release. I'll take a look and see if I am also having any problems.
Where do I record a vendor path? Do I toggle that walk/run/grave dropdown before recording the path? Or is it a separate path file?
--EDIT 2
Nevermind, I got it all working now. My problem is now for some reason I instantly DC every time it opens the vendor to sell a full inventory.
Archived author: xathian • Posted: 2025-11-04T13:44:55.232959
Original source
Quote: Originally Posted by DarkLinux
For a vendor you must record your own path to a vendor, and then type the name of the vendor into "Vendor Name" text box. It should go vendor when your bags are full, or your out of an item in the list. I'll look into the grave path, all you need to do is record a path and it should run back and release. I'll take a look and see if I am also having any problems.
Where do I record a vendor path? Do I toggle that walk/run/grave dropdown before recording the path? Or is it a separate path file?
--EDIT 2
Nevermind, I got it all working now. My problem is now for some reason I instantly DC every time it opens the vendor to sell a full inventory.
Quote: I guess I should write out a guide on how to set it up. I'll look into why its DC'ing you. I could be selling items too fast or something, could be some type of anti ddos XD. Elysium is really different, no other server like it XD
Archived author: DarkLinux • Posted: 2025-11-04T13:44:55.232959
Original source
Quote: I guess I should write out a guide on how to set it up. I'll look into why its DC'ing you. I could be selling items too fast or something, could be some type of anti ddos XD. Elysium is really different, no other server like it XD
Archived author: DarkLinux • Posted: 2025-11-04T13:44:55.232959
Original source
Quote: When setting a path is it possible to use a radius instead of a point?
Looks promising, but any admin capable of looking at an overlay of player pathing would instaban you for using this due to the inability to vary the route it travels.
There was an old project for glider I remember years ago, Ppather - Total newbs guide to PPather Perhaps this would be useful for your development.
Also, I saw in the comments that you've updated this - how are updates rolled out?
Really enthused to see how this comes along, I'll be following for sure.
Archived author: treegart • Posted: 2025-11-04T13:44:55.232959
Original source
Quote: When setting a path is it possible to use a radius instead of a point?
Looks promising, but any admin capable of looking at an overlay of player pathing would instaban you for using this due to the inability to vary the route it travels.
There was an old project for glider I remember years ago, Ppather - Total newbs guide to PPather Perhaps this would be useful for your development.
Also, I saw in the comments that you've updated this - how are updates rolled out?
Really enthused to see how this comes along, I'll be following for sure.
Quote: In the debug tab I have a slider called offset or random something, was testing creating random points around each node. I did not get it to how I liked, I need to ray cast to check that the node is visible. Buf if you have lots of room around each node it should be fine. I'm also thinking of allowing users to connect different node so it's not walking the same path over and over.
I currently post a new DLL in the main post, I'm thinking of adding an auto download but I don't want people to go crazy.
Archived author: DarkLinux • Posted: 2025-11-04T13:44:55.232959
Original source
Quote: In the debug tab I have a slider called offset or random something, was testing creating random points around each node. I did not get it to how I liked, I need to ray cast to check that the node is visible. Buf if you have lots of room around each node it should be fine. I'm also thinking of allowing users to connect different node so it's not walking the same path over and over.
I currently post a new DLL in the main post, I'm thinking of adding an auto download but I don't want people to go crazy.
Archived author: DarkLinux • Posted: 2025-11-04T13:44:55.232959
Original source
Quote: Would it be possible for you to incorporate the Ppather data so we can make questing profiles?
From what I gather you'd be able to make questing profiles if you knew where every object in the game was located and you had a navigation mesh, which Ppather seems to have incorporated.
I stopped botting in WoW almost immediately after I started using Glider with Ppather back in the day, and I distinctly remember people using glider with Ppather to automate questing.
Seems like the next logical step for vanilla botting imo.
Also, I think you are right about updates. People will freak if it's auto, just have it give an alert that a new version is available on the forums or wherever.
Archived author: treegart • Posted: 2025-11-04T13:44:55.232959
Original source
Quote: Would it be possible for you to incorporate the Ppather data so we can make questing profiles?
From what I gather you'd be able to make questing profiles if you knew where every object in the game was located and you had a navigation mesh, which Ppather seems to have incorporated.
I stopped botting in WoW almost immediately after I started using Glider with Ppather back in the day, and I distinctly remember people using glider with Ppather to automate questing.
Seems like the next logical step for vanilla botting imo.
Also, I think you are right about updates. People will freak if it's auto, just have it give an alert that a new version is available on the forums or wherever.
Quote: edit: oops.
Archived author: treegart • Posted: 2025-11-04T13:44:55.232959
Original source
Quote: edit: oops.