Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] does it give any errors in multiconverter or something else is the issue?

[DiscordArchive] does it give any errors in multiconverter or something else is the issue?

[DiscordArchive] does it give any errors in multiconverter or something else is the issue?

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rektbyfaith
Administrator
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06-13-2024, 10:29 PM
#1
Archived author: exanimis • Posted: 2024-06-13T22:29:52.815000+00:00
Original source

does it give any errors in multiconverter or something else is the issue?
rektbyfaith
06-13-2024, 10:29 PM #1

Archived author: exanimis • Posted: 2024-06-13T22:29:52.815000+00:00
Original source

does it give any errors in multiconverter or something else is the issue?

rektbyfaith
Administrator
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06-13-2024, 10:30 PM
#2
Archived author: Cronus • Posted: 2024-06-13T22:30:37.569000+00:00
Original source

not to toot my own horn but you can use this https://github.com/DevCronus/Retroportin...utorial.md
[Embed: Retroporting-Items-Creatures-Tutorial/Retroporting Tutorial.md at m...]
This is a tutorial on how to retroport items & creatures to World of Warcraft version 3.3.5 - DevCronus/Retroporting-Items-Creatures-Tutorial
https://github.com/DevCronus/Retroportin...utorial.md
rektbyfaith
06-13-2024, 10:30 PM #2

Archived author: Cronus • Posted: 2024-06-13T22:30:37.569000+00:00
Original source

not to toot my own horn but you can use this https://github.com/DevCronus/Retroportin...utorial.md
[Embed: Retroporting-Items-Creatures-Tutorial/Retroporting Tutorial.md at m...]
This is a tutorial on how to retroport items & creatures to World of Warcraft version 3.3.5 - DevCronus/Retroporting-Items-Creatures-Tutorial
https://github.com/DevCronus/Retroportin...utorial.md

rektbyfaith
Administrator
0
06-13-2024, 10:31 PM
#3
Archived author: learning_mouse • Posted: 2024-06-13T22:31:34.203000+00:00
Original source

I get to the part where I import m2i into Blender, and it says that polygons are like 3.9k (which is good)
rektbyfaith
06-13-2024, 10:31 PM #3

Archived author: learning_mouse • Posted: 2024-06-13T22:31:34.203000+00:00
Original source

I get to the part where I import m2i into Blender, and it says that polygons are like 3.9k (which is good)

rektbyfaith
Administrator
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06-13-2024, 10:31 PM
#4
Archived author: learning_mouse • Posted: 2024-06-13T22:31:48.864000+00:00
Original source

and then I try to use M2Mod to convert m2i back to m2 and I get an error
rektbyfaith
06-13-2024, 10:31 PM #4

Archived author: learning_mouse • Posted: 2024-06-13T22:31:48.864000+00:00
Original source

and then I try to use M2Mod to convert m2i back to m2 and I get an error

rektbyfaith
Administrator
0
06-13-2024, 10:32 PM
#5
Archived author: learning_mouse • Posted: 2024-06-13T22:32:20.583000+00:00
Original source


[Image: image.png?ex=690c7934&is=690b27b4&hm=dba...7c895336f&]
rektbyfaith
06-13-2024, 10:32 PM #5

Archived author: learning_mouse • Posted: 2024-06-13T22:32:20.583000+00:00
Original source


[Image: image.png?ex=690c7934&is=690b27b4&hm=dba...7c895336f&]

rektbyfaith
Administrator
0
06-13-2024, 10:32 PM
#6
Archived author: learning_mouse • Posted: 2024-06-13T22:32:45.598000+00:00
Original source

I'm using M2Mod 9.0.0
rektbyfaith
06-13-2024, 10:32 PM #6

Archived author: learning_mouse • Posted: 2024-06-13T22:32:45.598000+00:00
Original source

I'm using M2Mod 9.0.0

rektbyfaith
Administrator
0
06-13-2024, 10:35 PM
#7
Archived author: learning_mouse • Posted: 2024-06-13T22:35:01.077000+00:00
Original source

I'm stuck at this step:
```Now that we have the extracted creature we want to retroport open up M2mod. Go to tools -> TXID Fix -> Load the creature m2 from the extraction folder. Once it's TXID Fixed go to M2 -> M2i and selected your creatures M2 files and Hit Go!. This creature doesn't need anything changed in the m2i stage so we are going right to M2i -> M2 and converting it back into M2. Hit preload wait for it to perload then hit GO!.```
rektbyfaith
06-13-2024, 10:35 PM #7

Archived author: learning_mouse • Posted: 2024-06-13T22:35:01.077000+00:00
Original source

I'm stuck at this step:
```Now that we have the extracted creature we want to retroport open up M2mod. Go to tools -> TXID Fix -> Load the creature m2 from the extraction folder. Once it's TXID Fixed go to M2 -> M2i and selected your creatures M2 files and Hit Go!. This creature doesn't need anything changed in the m2i stage so we are going right to M2i -> M2 and converting it back into M2. Hit preload wait for it to perload then hit GO!.```

rektbyfaith
Administrator
0
06-13-2024, 10:35 PM
#8
Archived author: Cronus • Posted: 2024-06-13T22:35:35.539000+00:00
Original source

did you already convert the model to 3.3.5? if so you get that error
rektbyfaith
06-13-2024, 10:35 PM #8

Archived author: Cronus • Posted: 2024-06-13T22:35:35.539000+00:00
Original source

did you already convert the model to 3.3.5? if so you get that error

rektbyfaith
Administrator
0
06-13-2024, 10:37 PM
#9
Archived author: learning_mouse • Posted: 2024-06-13T22:37:24.756000+00:00
Original source

I converted m2 to m2i using M2Mod 9.0.0
rektbyfaith
06-13-2024, 10:37 PM #9

Archived author: learning_mouse • Posted: 2024-06-13T22:37:24.756000+00:00
Original source

I converted m2 to m2i using M2Mod 9.0.0

rektbyfaith
Administrator
0
06-13-2024, 10:37 PM
#10
Archived author: learning_mouse • Posted: 2024-06-13T22:37:33.864000+00:00
Original source

then I tried to convert back m2i to m2
rektbyfaith
06-13-2024, 10:37 PM #10

Archived author: learning_mouse • Posted: 2024-06-13T22:37:33.864000+00:00
Original source

then I tried to convert back m2i to m2

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