[DiscordArchive] Lol ya. Do you know off hand where max stacks are stored?
[DiscordArchive] Lol ya. Do you know off hand where max stacks are stored?
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-16T19:35:03.141000+00:00
Original source
Lol ya. Do you know off hand where max stacks are stored?
Archived author: stoneharry • Posted: 2024-05-16T19:35:12.615000+00:00
Original source
base tab
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-16T19:35:17.249000+00:00
Original source
Pog
Archived author: stoneharry • Posted: 2024-05-16T19:35:29.393000+00:00
Original source
analysing the data vs another similar WMO
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-16T19:37:42.789000+00:00
Original source
So to implement the base values locks had (will have?) I'm gonna have to script it arent I. I dont see an obvious way to do different stack amounts depending on the skill
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-16T19:38:36.713000+00:00
Original source
A road to cross later. Ill just do a basic +20 for now. And figure out how to have demonbolt use 100 stacks to cast itself
Archived author: stoneharry • Posted: 2024-05-16T19:39:50.205000+00:00
Original source
I tend to get lazy and script things where it might be possible to do with just data.
Spell scripts are _very_ simple, mostly a copy + paste job.
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-16T19:42:02.158000+00:00
Original source
Oh are they? Ive been trying to avoid them. Dont onow c++ and my vm is painfull slow to recompike sometimes
Archived author: stoneharry • Posted: 2024-05-16T19:43:03.520000+00:00
Original source
Yes, I wouldn't say you need to know C++. Just look at existing scripts then copy and paste. Since you're only changing cpp files, compilation should be quick
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-16T19:44:45.887000+00:00
Original source
Is there any spells in wotc that function like that? I dont really play anything besides lock lol