Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Hey guys, Going to post some pictures along with a number of questions. Not sure if anyone has encou

[DiscordArchive] Hey guys, Going to post some pictures along with a number of questions. Not sure if anyone has encou

[DiscordArchive] Hey guys, Going to post some pictures along with a number of questions. Not sure if anyone has encou

rektbyfaith
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05-09-2024, 03:05 PM
#1
Archived author: Paco • Posted: 2024-05-09T15:05:38.472000+00:00
Original source

Hey guys, Going to post some pictures along with a number of questions. Not sure if anyone has encountered some stuff I'm dealing with currently
Paco — Today at 10:35 AM
So I'm pulling parts of Stormwind apart to try some stuff out. In the images, I have the Keep/Castle that goes to the Prison that's usually locked off. There's a water layer in here that Blender is NOT showing me. If I export the WMO as is, the layer is part of the WMO and shows up in Noggit. If I try to delete the liquids collection, whether i do it through "delete, delete collection or delete Hierarchy", I can't export the WMO.

What I tried next in a new Blender project was, import the entire Prison WMO. I then imported the Prison Keep I cut away from Stormwind like you see in the image above. When I imported the WMO, the layer of water then showed up. So what I tried next is, to delete the HIerarchy and the water layers then were removed, I thought I would be good to go. I then loaded the full modded WMO into Noggit, and the water is STILL there.

How in the world can I get rid of this water in both my builds?

Why can't I see the water in my original WMO file of just the Prison Keep, yet as soon as I import it to a file where another WMO is present, the water shows up?

What is WoWMate? Is that a game script or DBC connected piece of information?

Also, can someone give me an explination to how portals work in the WMOs and what's necessary to keep and what I can toss etc?
[Image: Screenshot_2024-05-08_205811.png?ex=690c...3c158f6fe&]

[Image: Screenshot_2024-05-09_081514.png?ex=690c...6368cc80e&]

[Image: Screenshot_2024-05-09_085903.png?ex=690c...a7a9dac04&]

[Image: Screenshot_2024-05-08_205627.png?ex=690c...792786eda&]
rektbyfaith
05-09-2024, 03:05 PM #1

Archived author: Paco • Posted: 2024-05-09T15:05:38.472000+00:00
Original source

Hey guys, Going to post some pictures along with a number of questions. Not sure if anyone has encountered some stuff I'm dealing with currently
Paco — Today at 10:35 AM
So I'm pulling parts of Stormwind apart to try some stuff out. In the images, I have the Keep/Castle that goes to the Prison that's usually locked off. There's a water layer in here that Blender is NOT showing me. If I export the WMO as is, the layer is part of the WMO and shows up in Noggit. If I try to delete the liquids collection, whether i do it through "delete, delete collection or delete Hierarchy", I can't export the WMO.

What I tried next in a new Blender project was, import the entire Prison WMO. I then imported the Prison Keep I cut away from Stormwind like you see in the image above. When I imported the WMO, the layer of water then showed up. So what I tried next is, to delete the HIerarchy and the water layers then were removed, I thought I would be good to go. I then loaded the full modded WMO into Noggit, and the water is STILL there.

How in the world can I get rid of this water in both my builds?

Why can't I see the water in my original WMO file of just the Prison Keep, yet as soon as I import it to a file where another WMO is present, the water shows up?

What is WoWMate? Is that a game script or DBC connected piece of information?

Also, can someone give me an explination to how portals work in the WMOs and what's necessary to keep and what I can toss etc?
[Image: Screenshot_2024-05-08_205811.png?ex=690c...3c158f6fe&]

[Image: Screenshot_2024-05-09_081514.png?ex=690c...6368cc80e&]

[Image: Screenshot_2024-05-09_085903.png?ex=690c...a7a9dac04&]

[Image: Screenshot_2024-05-08_205627.png?ex=690c...792786eda&]

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