Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Hi guys, successfully imported my first model to the game, its a sword, but its like 100x the size o

[DiscordArchive] Hi guys, successfully imported my first model to the game, its a sword, but its like 100x the size o

[DiscordArchive] Hi guys, successfully imported my first model to the game, its a sword, but its like 100x the size o

rektbyfaith
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04-08-2024, 11:47 PM
#1
Archived author: Maawulo • Posted: 2024-04-08T23:47:15.423000+00:00
Original source

Hi guys, successfully imported my first model to the game, its a sword, but its like 100x the size of my character lol, What sizes should i use when create custom models?
rektbyfaith
04-08-2024, 11:47 PM #1

Archived author: Maawulo • Posted: 2024-04-08T23:47:15.423000+00:00
Original source

Hi guys, successfully imported my first model to the game, its a sword, but its like 100x the size of my character lol, What sizes should i use when create custom models?

rektbyfaith
Administrator
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04-08-2024, 11:51 PM
#2
Archived author: badopsec • Posted: 2024-04-08T23:51:17.489000+00:00
Original source

quaternions do describe rotation, but not in a way that's easily interpretable by people just by reading those 4 numbers. generally speaking, quaternions are similar to describing a rotation as rotating something a certain amount around a certain axis, where that axis can be any line in 3d space
rektbyfaith
04-08-2024, 11:51 PM #2

Archived author: badopsec • Posted: 2024-04-08T23:51:17.489000+00:00
Original source

quaternions do describe rotation, but not in a way that's easily interpretable by people just by reading those 4 numbers. generally speaking, quaternions are similar to describing a rotation as rotating something a certain amount around a certain axis, where that axis can be any line in 3d space

rektbyfaith
Administrator
0
04-08-2024, 11:51 PM
#3
Archived author: badopsec • Posted: 2024-04-08T23:51:42.612000+00:00
Original source

but they do it in a kinda fucky way that's awful for us to read, but great for combining w/ other quaternions using normal math operations. https://danceswithcode.net/engineeringno...nions.html is a good primer on this
rektbyfaith
04-08-2024, 11:51 PM #3

Archived author: badopsec • Posted: 2024-04-08T23:51:42.612000+00:00
Original source

but they do it in a kinda fucky way that's awful for us to read, but great for combining w/ other quaternions using normal math operations. https://danceswithcode.net/engineeringno...nions.html is a good primer on this

rektbyfaith
Administrator
0
04-09-2024, 12:20 AM
#4
Archived author: Titi • Posted: 2024-04-09T00:20:04.397000+00:00
Original source

in latest noggit red you can export server quaternion rotation data
rektbyfaith
04-09-2024, 12:20 AM #4

Archived author: Titi • Posted: 2024-04-09T00:20:04.397000+00:00
Original source

in latest noggit red you can export server quaternion rotation data

rektbyfaith
Administrator
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04-09-2024, 12:24 AM
#5
Archived author: Crow • Posted: 2024-04-09T00:24:27.729000+00:00
Original source

Ehhh I think I'll just spawn the object and use scripts to interact with it after it's already set up then
rektbyfaith
04-09-2024, 12:24 AM #5

Archived author: Crow • Posted: 2024-04-09T00:24:27.729000+00:00
Original source

Ehhh I think I'll just spawn the object and use scripts to interact with it after it's already set up then

rektbyfaith
Administrator
0
04-09-2024, 12:24 AM
#6
Archived author: Crow • Posted: 2024-04-09T00:24:53.869000+00:00
Original source

If people gonna make shit goofy ima just avoid it altogether lol
rektbyfaith
04-09-2024, 12:24 AM #6

Archived author: Crow • Posted: 2024-04-09T00:24:53.869000+00:00
Original source

If people gonna make shit goofy ima just avoid it altogether lol

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