[DiscordArchive] Hi guys, successfully imported my first model to the game, its a sword, but its like 100x the size o
[DiscordArchive] Hi guys, successfully imported my first model to the game, its a sword, but its like 100x the size o
Archived author: Maawulo • Posted: 2024-04-08T23:47:15.423000+00:00
Original source
Hi guys, successfully imported my first model to the game, its a sword, but its like 100x the size of my character lol, What sizes should i use when create custom models?
Archived author: badopsec • Posted: 2024-04-08T23:51:17.489000+00:00
Original source
quaternions do describe rotation, but not in a way that's easily interpretable by people just by reading those 4 numbers. generally speaking, quaternions are similar to describing a rotation as rotating something a certain amount around a certain axis, where that axis can be any line in 3d space
Archived author: badopsec • Posted: 2024-04-08T23:51:42.612000+00:00
Original source
but they do it in a kinda fucky way that's awful for us to read, but great for combining w/ other quaternions using normal math operations. https://danceswithcode.net/engineeringno...nions.html is a good primer on this
Archived author: Titi • Posted: 2024-04-09T00:20:04.397000+00:00
Original source
in latest noggit red you can export server quaternion rotation data
Archived author: Crow • Posted: 2024-04-09T00:24:27.729000+00:00
Original source
Ehhh I think I'll just spawn the object and use scripts to interact with it after it's already set up then
Archived author: Crow • Posted: 2024-04-09T00:24:53.869000+00:00
Original source
If people gonna make shit goofy ima just avoid it altogether lol