Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] so without editing phase system you can't make thing like garrison based on phases?

[DiscordArchive] so without editing phase system you can't make thing like garrison based on phases?

[DiscordArchive] so without editing phase system you can't make thing like garrison based on phases?

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rektbyfaith
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01-03-2024, 02:57 PM
#1
Archived author: Greencheezz • Posted: 2024-01-03T14:57:50.492000+00:00
Original source

so without editing phase system you can't make thing like garrison based on phases?
rektbyfaith
01-03-2024, 02:57 PM #1

Archived author: Greencheezz • Posted: 2024-01-03T14:57:50.492000+00:00
Original source

so without editing phase system you can't make thing like garrison based on phases?

rektbyfaith
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01-03-2024, 03:00 PM
#2
Archived author: Deleted User • Posted: 2024-01-03T15:00:34.473000+00:00
Original source

You can set phases for gobjects, so you could do it that way
rektbyfaith
01-03-2024, 03:00 PM #2

Archived author: Deleted User • Posted: 2024-01-03T15:00:34.473000+00:00
Original source

You can set phases for gobjects, so you could do it that way

rektbyfaith
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01-03-2024, 03:01 PM
#3
Archived author: Jyria • Posted: 2024-01-03T15:01:20.563000+00:00
Original source

You'd need many phases, a unique one for each person
rektbyfaith
01-03-2024, 03:01 PM #3

Archived author: Jyria • Posted: 2024-01-03T15:01:20.563000+00:00
Original source

You'd need many phases, a unique one for each person

rektbyfaith
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01-03-2024, 03:02 PM
#4
Archived author: Jyria • Posted: 2024-01-03T15:02:03.895000+00:00
Original source

Prob ways to bypass sutch limit with Eluna or TSwow
rektbyfaith
01-03-2024, 03:02 PM #4

Archived author: Jyria • Posted: 2024-01-03T15:02:03.895000+00:00
Original source

Prob ways to bypass sutch limit with Eluna or TSwow

rektbyfaith
Administrator
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01-03-2024, 03:05 PM
#5
Archived author: Greencheezz • Posted: 2024-01-03T15:05:56.157000+00:00
Original source

oo thats good
rektbyfaith
01-03-2024, 03:05 PM #5

Archived author: Greencheezz • Posted: 2024-01-03T15:05:56.157000+00:00
Original source

oo thats good

rektbyfaith
Administrator
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01-03-2024, 03:06 PM
#6
Archived author: Deleted User • Posted: 2024-01-03T15:06:22.708000+00:00
Original source

Or move to cata+
rektbyfaith
01-03-2024, 03:06 PM #6

Archived author: Deleted User • Posted: 2024-01-03T15:06:22.708000+00:00
Original source

Or move to cata+

rektbyfaith
Administrator
0
01-03-2024, 03:08 PM
#7
Archived author: stoneharry • Posted: 2024-01-03T15:08:01.445000+00:00
Original source

The phasing system is an extremely trivial implementation.

In object class there is a method called CanSeeObject, which implements the bitmask.

This can be modified easily to create unique phases for example. However bear in mind this is called constantly against every unit in range, rather than just the units in your phase. Instanced maps are more performant.
rektbyfaith
01-03-2024, 03:08 PM #7

Archived author: stoneharry • Posted: 2024-01-03T15:08:01.445000+00:00
Original source

The phasing system is an extremely trivial implementation.

In object class there is a method called CanSeeObject, which implements the bitmask.

This can be modified easily to create unique phases for example. However bear in mind this is called constantly against every unit in range, rather than just the units in your phase. Instanced maps are more performant.

rektbyfaith
Administrator
0
01-03-2024, 03:08 PM
#8
Archived author: stoneharry • Posted: 2024-01-03T15:08:40.438000+00:00
Original source

Unit and gobject phasing is entirely server side controlled. ADTs are client side
rektbyfaith
01-03-2024, 03:08 PM #8

Archived author: stoneharry • Posted: 2024-01-03T15:08:40.438000+00:00
Original source

Unit and gobject phasing is entirely server side controlled. ADTs are client side

rektbyfaith
Administrator
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01-03-2024, 03:10 PM
#9
Archived author: Greencheezz • Posted: 2024-01-03T15:10:41.315000+00:00
Original source

after modding on 3.3.5 i dont want to touch higher versions, making own tools and other problems to hard for newbie in programming)
rektbyfaith
01-03-2024, 03:10 PM #9

Archived author: Greencheezz • Posted: 2024-01-03T15:10:41.315000+00:00
Original source

after modding on 3.3.5 i dont want to touch higher versions, making own tools and other problems to hard for newbie in programming)

rektbyfaith
Administrator
0
01-03-2024, 03:12 PM
#10
Archived author: Greencheezz • Posted: 2024-01-03T15:12:39.534000+00:00
Original source

ouf so with more objects it can be even more harder( , so how about dungeons, how they are separated for players?
rektbyfaith
01-03-2024, 03:12 PM #10

Archived author: Greencheezz • Posted: 2024-01-03T15:12:39.534000+00:00
Original source

ouf so with more objects it can be even more harder( , so how about dungeons, how they are separated for players?

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