[DiscordArchive] Hello! Was searching since few hours and no clue so... Someone have an idea where i can find the nam
[DiscordArchive] Hello! Was searching since few hours and no clue so... Someone have an idea where i can find the nam
Archived author: Maezura • Posted: 2023-12-24T02:36:49.863000+00:00
Original source
Hello! Was searching since few hours and no clue so... Someone have an idea where i can find the name of this m2?
![[Image: 1308.png?ex=690c09c4&is=690ab844&hm=972c...63afdf9e1&]](https://cdn.discordapp.com/attachments/415944535718494208/1188309289165660291/1308.png?ex=690c09c4&is=690ab844&hm=972cc2414d4f0022881bfaf6e9795042fe1006c52b276af7c46c71e63afdf9e1&)
Archived author: Maezura • Posted: 2023-12-24T02:36:52.363000+00:00
Original source
![[Image: 1308.png?ex=690c09c4&is=690ab844&hm=972c...63afdf9e1&]](https://cdn.discordapp.com/attachments/415944535718494208/1188309289165660291/1308.png?ex=690c09c4&is=690ab844&hm=972cc2414d4f0022881bfaf6e9795042fe1006c52b276af7c46c71e63afdf9e1&)
Archived author: Aleist3r • Posted: 2023-12-24T02:52:45.103000+00:00
Original source
* depends on what do you want to approach but it may be tied to interrupt flags on top of hacing set AttrEx4 to `Allow cast while casting/triggered`
* casting while moving... as far as i am aware, not possible without client modification because that basically requires ignoring `on movement` interrupt flag in the client in certain conditions;
* spell requiring x stacks of aura is glacial spike i assume, done that - there are actually at least two fields from spell.dbc that are not bound to ui, the one that interests you is `CasterAuraSpell` if you look at spell editor sql table (what i did there, you know how icicle visuals are actually 5 different hidden auras 1-5, so i just check in `CasterAuraSpell` field for 5th one; otherwise i'd trigger invisible aura on x stacks from script of stacking aura);
* icicles are possible, what i basically did in frostbolt script (since in duskhaven only frostbolt applies icicles) in ~~`OnHit`~~ (actually in `AfterCast` iirc due to how i handled icicles) was
```if (caster->GetAura(SPELL_MAGE_ICICLE_AURA)->GetStackAmount() == 5)
caster->CastSpell(GetHitUnit(), SPELL_MAGE_ICICLE_SPELL, true);```
Archived author: ayahne • Posted: 2023-12-24T02:55:18.349000+00:00
Original source
this is propably event which is mixed with some object's
Archived author: Maezura • Posted: 2023-12-24T02:55:46.424000+00:00
Original source
Yeah i thought too, but event 2 is started on legion and the globe is not here so i want to add it by creating a new gameobject but i can't find the name
Archived author: Rymercyble • Posted: 2023-12-24T02:55:54.713000+00:00
Original source
what this flag Allow cast while casting/triggered did for me was that i was able to cast fire blast while casting fireball (which is not default that is that nothing happens and cast continues) but it stopped fireball cast and like alright i can chose to instantly cast it without cancelling fireball cast but i dont want to interrupt it at all
did u also manage to have icecle visual above ur head ?
i dont mind client mod if it wouldnt be too hard to remove that flag i was also thinking about doing it in reverse like if it was possible to remove interrupt on move flag then all spells could work like that and instead of making them castable while moving i would instead block it for rest of them
Archived author: Maezura • Posted: 2023-12-24T02:55:57.112000+00:00
Original source
Its not a full m2?
Archived author: Maezura • Posted: 2023-12-24T02:56:12.903000+00:00
Original source
At least the circle and dome
Archived author: Maezura • Posted: 2023-12-24T02:59:39.489000+00:00
Original source
If its not a full m2, i would like the differents objects (m2, names, displayid whatever) to create it in game