[DiscordArchive] I'm guessing it's a "particle effect", whatever that is, but is that likely before I go wasting time
[DiscordArchive] I'm guessing it's a "particle effect", whatever that is, but is that likely before I go wasting time
Archived author: Deamon • Posted: 2023-11-11T18:38:08.688000+00:00
Original source
So if PGD1 value is there, ParticleEmitter is enabled/disabled based on same rules as usual M2 meshes (based on geoset)
Archived author: Azarchius • Posted: 2023-11-11T18:38:32.419000+00:00
Original source
There's a bitmask that controls which sections are visible and invisible
Archived author: Azarchius • Posted: 2023-11-11T18:38:42.239000+00:00
Original source
Do you refer to it obeying that bitmask or simply following the same logic that defines that bitmask?
Archived author: Azarchius • Posted: 2023-11-11T18:39:02.376000+00:00
Original source
Since I don't see it referencing that bitmask
Archived author: Azarchius • Posted: 2023-11-11T18:39:07.661000+00:00
Original source
Or well, I guess this block only sets a flag
Archived author: Azarchius • Posted: 2023-11-11T18:39:24.259000+00:00
Original source
Let's see what happens
Archived author: Deamon • Posted: 2023-11-11T18:39:26.632000+00:00
Original source
yes. it sets flag inside ParticleEmitter instance
Archived author: Azarchius • Posted: 2023-11-11T18:39:39.473000+00:00
Original source
convenient
Archived author: Deamon • Posted: 2023-11-11T18:39:42.972000+00:00
Original source
which enables/disables emitter
Archived author: Azarchius • Posted: 2023-11-11T19:35:46.033000+00:00
Original source
Thanks a lot mate! https://streamable.com/q87bbj
[Embed: Wow_JTOZl5iEZS.mp4]
https://streamable.com/q87bbj