Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Question for anyone that might know. I'm trying to make some edits to the CooldownFrameTemplate. I w

[DiscordArchive] Question for anyone that might know. I'm trying to make some edits to the CooldownFrameTemplate. I w

[DiscordArchive] Question for anyone that might know. I'm trying to make some edits to the CooldownFrameTemplate. I w

rektbyfaith
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10-08-2023, 01:53 PM
#1
Archived author: Peacy • Posted: 2023-10-08T13:53:41.931000+00:00
Original source

Question for anyone that might know. I'm trying to make some edits to the CooldownFrameTemplate. I want to make it so when a spell is on cooldown, I can change the disable or gray color to something else. However, it looks like it's all handled in the client or something, the Cooldown.lua and XML file are practically empty. Anyone have any idea on how to fix this?
rektbyfaith
10-08-2023, 01:53 PM #1

Archived author: Peacy • Posted: 2023-10-08T13:53:41.931000+00:00
Original source

Question for anyone that might know. I'm trying to make some edits to the CooldownFrameTemplate. I want to make it so when a spell is on cooldown, I can change the disable or gray color to something else. However, it looks like it's all handled in the client or something, the Cooldown.lua and XML file are practically empty. Anyone have any idea on how to fix this?

rektbyfaith
Administrator
0
10-08-2023, 01:59 PM
#2
Archived author: vblanco • Posted: 2023-10-08T13:59:12.639000+00:00
Original source

<@169121237539356673> you crazy madmen copying the POE talent tree directly into wow
rektbyfaith
10-08-2023, 01:59 PM #2

Archived author: vblanco • Posted: 2023-10-08T13:59:12.639000+00:00
Original source

<@169121237539356673> you crazy madmen copying the POE talent tree directly into wow

rektbyfaith
Administrator
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10-08-2023, 02:00 PM
#3
Archived author: Foe • Posted: 2023-10-08T14:00:08.945000+00:00
Original source

The general structure is based on some old PoE node positions, but we've done some changes since then
rektbyfaith
10-08-2023, 02:00 PM #3

Archived author: Foe • Posted: 2023-10-08T14:00:08.945000+00:00
Original source

The general structure is based on some old PoE node positions, but we've done some changes since then

rektbyfaith
Administrator
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10-08-2023, 02:01 PM
#4
Archived author: Foe • Posted: 2023-10-08T14:01:06.622000+00:00
Original source

Also cut at least 1/3 of the nodes and clusters, the PoE tree is *massive*
rektbyfaith
10-08-2023, 02:01 PM #4

Archived author: Foe • Posted: 2023-10-08T14:01:06.622000+00:00
Original source

Also cut at least 1/3 of the nodes and clusters, the PoE tree is *massive*

rektbyfaith
Administrator
0
10-08-2023, 02:24 PM
#5
Archived author: SiegeTurtlePope • Posted: 2023-10-08T14:24:02.419000+00:00
Original source

hey guys, for future reference, i saw that some people wanted a way to fly in the old world without gm mode, i'm sure there is a better generalized way but so far the following works:

client-side, use spell editor to modify the specific mount you want to use (this is where there should be a better way to do, because you would have to do this for every flying mount you want to use)

there a specific flag called "can only be used in flying areas", it's a box that you want to uncheck, in Flags > Attribute2
[Image: image.png?ex=690c06c2&is=690ab542&hm=7dc...31cc39e53&]
rektbyfaith
10-08-2023, 02:24 PM #5

Archived author: SiegeTurtlePope • Posted: 2023-10-08T14:24:02.419000+00:00
Original source

hey guys, for future reference, i saw that some people wanted a way to fly in the old world without gm mode, i'm sure there is a better generalized way but so far the following works:

client-side, use spell editor to modify the specific mount you want to use (this is where there should be a better way to do, because you would have to do this for every flying mount you want to use)

there a specific flag called "can only be used in flying areas", it's a box that you want to uncheck, in Flags > Attribute2
[Image: image.png?ex=690c06c2&is=690ab542&hm=7dc...31cc39e53&]

rektbyfaith
Administrator
0
10-08-2023, 02:24 PM
#6
Archived author: SiegeTurtlePope • Posted: 2023-10-08T14:24:31.176000+00:00
Original source

then export the dbcs in your acore data folder, and the mpq in your wow client
rektbyfaith
10-08-2023, 02:24 PM #6

Archived author: SiegeTurtlePope • Posted: 2023-10-08T14:24:31.176000+00:00
Original source

then export the dbcs in your acore data folder, and the mpq in your wow client

rektbyfaith
Administrator
0
10-08-2023, 02:26 PM
#7
Archived author: SiegeTurtlePope • Posted: 2023-10-08T14:26:14.051000+00:00
Original source

to top it of, you have the server side, you want to go to src\server\game\Spells\SpellInfo.cpp in the CheckLocation function, you can comment line 1510 that would normally SPELL_FAILED_INCORRECT_AREA, i'm not 100% sure about the potential side effects but it does look like it's only for hanling flying mouns
[Image: image.png?ex=690c0746&is=690ab5c6&hm=260...d38182327&]
rektbyfaith
10-08-2023, 02:26 PM #7

Archived author: SiegeTurtlePope • Posted: 2023-10-08T14:26:14.051000+00:00
Original source

to top it of, you have the server side, you want to go to src\server\game\Spells\SpellInfo.cpp in the CheckLocation function, you can comment line 1510 that would normally SPELL_FAILED_INCORRECT_AREA, i'm not 100% sure about the potential side effects but it does look like it's only for hanling flying mouns
[Image: image.png?ex=690c0746&is=690ab5c6&hm=260...d38182327&]

rektbyfaith
Administrator
0
10-08-2023, 02:27 PM
#8
Archived author: SiegeTurtlePope • Posted: 2023-10-08T14:27:30.694000+00:00
Original source

you can see that i'm in stranglethorn vale with my cute plagued protodrake
[Image: image.png?ex=690c0792&is=690ab612&hm=0a7...1e9e306fa&]
rektbyfaith
10-08-2023, 02:27 PM #8

Archived author: SiegeTurtlePope • Posted: 2023-10-08T14:27:30.694000+00:00
Original source

you can see that i'm in stranglethorn vale with my cute plagued protodrake
[Image: image.png?ex=690c0792&is=690ab612&hm=0a7...1e9e306fa&]

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