[Archive] BC Advanced coffee... Void and lock t4 aura
[Archive] BC Advanced coffee... Void and lock t4 aura
Quote: Sup!
I was trying get some items from the bc files working on my chars on the current wow game, 1,12 version.
I got some wands working fine, and all weapons, sword, staves, what i tried put in, i got only the green weapon without textures, i moved the .blp to the right place with the m2, but nothing O.o
I tried put some t4 items, the warr t4 shoulders shows the texture very well, but there is a glow, what stay only the green blocks...
And finaly the big question and my big wish, i tried change my voidwalker for some BC mobs, i got the black shade (from priest spell i think) working fine, then i tried use one VoidLord mob, the m2 shows fine, but withou the textures on his armor, and the "aura", the background, shows green, like on the warr t4 O.o
The same happen on the lock t4 helm, what use the same background texture i think....
Anyone know how to get those textures working on the 1,12 wow, and where they are on the bc files????
Thanks for any help, and sorry for this murlock english
Archived author: moreniu • Posted: 2025-11-04T12:08:11.132570
Original source
Quote: Sup!
I was trying get some items from the bc files working on my chars on the current wow game, 1,12 version.
I got some wands working fine, and all weapons, sword, staves, what i tried put in, i got only the green weapon without textures, i moved the .blp to the right place with the m2, but nothing O.o
I tried put some t4 items, the warr t4 shoulders shows the texture very well, but there is a glow, what stay only the green blocks...
And finaly the big question and my big wish, i tried change my voidwalker for some BC mobs, i got the black shade (from priest spell i think) working fine, then i tried use one VoidLord mob, the m2 shows fine, but withou the textures on his armor, and the "aura", the background, shows green, like on the warr t4 O.o
The same happen on the lock t4 helm, what use the same background texture i think....
Anyone know how to get those textures working on the 1,12 wow, and where they are on the bc files????
Thanks for any help, and sorry for this murlock english
Quote: No Questions Here Please Move To Requests Krazzee Or Bloodofwar
Archived author: Fault • Posted: 2025-11-04T12:08:11.132570
Original source
Quote: No Questions Here Please Move To Requests Krazzee Or Bloodofwar
Quote:Wow, this wasnt a question, or request post, Im trying start an thread to discuss about geting the BC files in the current wow, to talk about methods and those things, but ok, im moving to request.
Archived author: moreniu • Posted: 2025-11-04T12:08:11.132570
Original source
Quote:Wow, this wasnt a question, or request post, Im trying start an thread to discuss about geting the BC files in the current wow, to talk about methods and those things, but ok, im moving to request.
Quote: Wow, for a person that can model change you fail. I saw the problem right away.
Archived author: SandLOL • Posted: 2025-11-04T12:08:11.132570
Original source
Quote: Wow, for a person that can model change you fail. I saw the problem right away.
Quote: Originally Posted by SandLOL
Wow, for a person that can model change you fail. I saw the problem right away.
Sorry?
Did you tried do those changes to see how they work?
Archived author: moreniu • Posted: 2025-11-04T12:08:11.132570
Original source
Quote: Originally Posted by SandLOL
Wow, for a person that can model change you fail. I saw the problem right away.
Sorry?
Did you tried do those changes to see how they work?
Quote: The trick is the default voidwalker is a generic 1 model, 1 texture mob, the voidlord is a composite model, with separate textures for the model and the body, so when he imported them in game the body showed up fine, but the armor was untextured.
What he is asking is for a way to change the model makeup of the voidwalker to include extra textures
Archived author: insaneferret • Posted: 2025-11-04T12:08:11.132570
Original source
Quote: The trick is the default voidwalker is a generic 1 model, 1 texture mob, the voidlord is a composite model, with separate textures for the model and the body, so when he imported them in game the body showed up fine, but the armor was untextured.
What he is asking is for a way to change the model makeup of the voidwalker to include extra textures
Quote: Originally Posted by insaneferret
The trick is the default voidwalker is a generic 1 model, 1 texture mob, the voidlord is a composite model, with separate textures for the model and the body, so when he imported them in game the body showed up fine, but the armor was untextured.
Originally Posted by insaneferret
What he is asking is for a way to change the model makeup of the voidwalker to include extra textures
Exactly, i think that can be made by add'ing the new textures IDs to load it up with the void model, dunno how, but i think there is a way to add this to the right model dbc ...
Archived author: moreniu • Posted: 2025-11-04T12:08:11.132570
Original source
Quote: Originally Posted by insaneferret
The trick is the default voidwalker is a generic 1 model, 1 texture mob, the voidlord is a composite model, with separate textures for the model and the body, so when he imported them in game the body showed up fine, but the armor was untextured.
Originally Posted by insaneferret
What he is asking is for a way to change the model makeup of the voidwalker to include extra textures
Exactly, i think that can be made by add'ing the new textures IDs to load it up with the void model, dunno how, but i think there is a way to add this to the right model dbc ...
Quote: See now where I'm stuck is I don't know what to edit I've played with both CreatureDisplayInfo and CreatureDisplayInforExtra, so I'm not sure which to edit.. I'll keep trying
Double edit nevermind, I thought I had it that time
Archived author: dela • Posted: 2025-11-04T12:08:11.132570
Original source
Quote: See now where I'm stuck is I don't know what to edit I've played with both CreatureDisplayInfo and CreatureDisplayInforExtra, so I'm not sure which to edit.. I'll keep trying
Double edit nevermind, I thought I had it that time
Quote: Originally Posted by dela
See now where I'm stuck is I don't know what to edit I've played with both CreatureDisplayInfo and CreatureDisplayInforExtra, so I'm not sure which to edit.. I'll keep trying
Originally Posted by dela
Double edit nevermind, I thought I had it that time
You cant get this working on when the games load, or its crashing the game?
Cuse i tried and the game keep crashing here O.o
Archived author: moreniu • Posted: 2025-11-04T12:08:11.132570
Original source
Quote: Originally Posted by dela
See now where I'm stuck is I don't know what to edit I've played with both CreatureDisplayInfo and CreatureDisplayInforExtra, so I'm not sure which to edit.. I'll keep trying
Originally Posted by dela
Double edit nevermind, I thought I had it that time
You cant get this working on when the games load, or its crashing the game?
Cuse i tried and the game keep crashing here O.o
Quote: Okay, so i keep converting the dbc to csv, editing in csved, but everytime I convert back to dbc, the problem is that in wow studio, everyplace where it would read lets say "GRYPHON_SKIN01" it will say #Error#, am I doing something wrong?
this what I'm editing list# 1149 texture area to
13801
13816
13831
For the drake skin
am I editing the wrong thing? could it be that this is like taxipath.dbc to taxipathnode.dbc?
Archived author: dela • Posted: 2025-11-04T12:08:11.132570
Original source
Quote: Okay, so i keep converting the dbc to csv, editing in csved, but everytime I convert back to dbc, the problem is that in wow studio, everyplace where it would read lets say "GRYPHON_SKIN01" it will say #Error#, am I doing something wrong?
this what I'm editing list# 1149 texture area to
13801
13816
13831
For the drake skin
am I editing the wrong thing? could it be that this is like taxipath.dbc to taxipathnode.dbc?