[DiscordArchive] are gameobjects stored the same way terrain doodads are btw ?
[DiscordArchive] are gameobjects stored the same way terrain doodads are btw ?
Archived author: Titi • Posted: 2023-09-07T19:08:00.280000+00:00
Original source
are gameobjects stored the same way terrain doodads are btw ?
Archived author: robinsch • Posted: 2023-09-07T19:09:02.199000+00:00
Original source
no
Archived author: robinsch • Posted: 2023-09-07T19:09:39.907000+00:00
Original source
i mean it kinda depends, ofc network objects are stored differently than client side objects. but in terms of rendering they are just M2s
Archived author: Ren Korrum • Posted: 2023-09-07T19:25:58.786000+00:00
Original source
Robin does insane shit again. More at 6
Archived author: Titi • Posted: 2023-09-07T19:32:36.826000+00:00
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what happens if you blink into one
Archived author: Jyria • Posted: 2023-09-07T19:33:00.810000+00:00
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Both stuck I assume? Unless collision is 1 way only
Archived author: Jyria • Posted: 2023-09-07T19:33:12.437000+00:00
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Like how you'd enter a object and u can walk out of it
Archived author: Jyria • Posted: 2023-09-07T19:33:19.009000+00:00
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But not into it
Archived author: Nix • Posted: 2023-09-07T19:33:57.436000+00:00
Original source
Have blink respect the bounding boxes <:KEKW:833007529411084298>
Archived author: robinsch • Posted: 2023-09-07T19:36:37.543000+00:00
Original source
You could simply fix it server-side for Blink