[DiscordArchive] so, u think it would work on mobs' that walks?
[DiscordArchive] so, u think it would work on mobs' that walks?
Archived author: Everjunior • Posted: 2023-09-07T18:17:53.369000+00:00
Original source
so, u think it would work on mobs' that walks?
Archived author: Everjunior • Posted: 2023-09-07T18:18:26.098000+00:00
Original source
I mean mobs that walks could block other walking mobs?
Archived author: Titi • Posted: 2023-09-07T18:18:56.502000+00:00
Original source
it's definitely possible, would be tricky to do so they go in different way though
Archived author: Titi • Posted: 2023-09-07T18:19:05.374000+00:00
Original source
but a lot of games do it
Archived author: Titi • Posted: 2023-09-07T18:19:29.174000+00:00
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it's not dark magic you can probably find many implementations of it on google
Archived author: Jyria • Posted: 2023-09-07T18:27:15.915000+00:00
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Okay how does one make a damage spell also trigger a other spell. Can't seem to get it to work this way for some reason
Archived author: stoneharry • Posted: 2023-09-07T18:37:08.327000+00:00
Original source
Pathfinding is simple in theory. A* is the go to algorithm, lots of documentation.
Now implementing that in the emulators mmap system with recast? That's a bit more specific and challenging. I wouldn't say it's trivial
Archived author: Titi • Posted: 2023-09-07T18:41:31.977000+00:00
Original source
probably still easier than adding client collision to players
Archived author: robinsch • Posted: 2023-09-07T18:41:51.723000+00:00
Original source
thats just adding collision to an M2