Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] so, u think it would work on mobs' that walks?

[DiscordArchive] so, u think it would work on mobs' that walks?

[DiscordArchive] so, u think it would work on mobs' that walks?

rektbyfaith
Administrator
0
09-07-2023, 06:17 PM
#1
Archived author: Everjunior • Posted: 2023-09-07T18:17:53.369000+00:00
Original source

so, u think it would work on mobs' that walks?
rektbyfaith
09-07-2023, 06:17 PM #1

Archived author: Everjunior • Posted: 2023-09-07T18:17:53.369000+00:00
Original source

so, u think it would work on mobs' that walks?

rektbyfaith
Administrator
0
09-07-2023, 06:18 PM
#2
Archived author: Everjunior • Posted: 2023-09-07T18:18:26.098000+00:00
Original source

I mean mobs that walks could block other walking mobs?
rektbyfaith
09-07-2023, 06:18 PM #2

Archived author: Everjunior • Posted: 2023-09-07T18:18:26.098000+00:00
Original source

I mean mobs that walks could block other walking mobs?

rektbyfaith
Administrator
0
09-07-2023, 06:18 PM
#3
Archived author: Titi • Posted: 2023-09-07T18:18:56.502000+00:00
Original source

it's definitely possible, would be tricky to do so they go in different way though
rektbyfaith
09-07-2023, 06:18 PM #3

Archived author: Titi • Posted: 2023-09-07T18:18:56.502000+00:00
Original source

it's definitely possible, would be tricky to do so they go in different way though

rektbyfaith
Administrator
0
09-07-2023, 06:19 PM
#4
Archived author: Titi • Posted: 2023-09-07T18:19:05.374000+00:00
Original source

but a lot of games do it
rektbyfaith
09-07-2023, 06:19 PM #4

Archived author: Titi • Posted: 2023-09-07T18:19:05.374000+00:00
Original source

but a lot of games do it

rektbyfaith
Administrator
0
09-07-2023, 06:19 PM
#5
Archived author: Titi • Posted: 2023-09-07T18:19:29.174000+00:00
Original source

it's not dark magic you can probably find many implementations of it on google
rektbyfaith
09-07-2023, 06:19 PM #5

Archived author: Titi • Posted: 2023-09-07T18:19:29.174000+00:00
Original source

it's not dark magic you can probably find many implementations of it on google

rektbyfaith
Administrator
0
09-07-2023, 06:27 PM
#6
Archived author: Jyria • Posted: 2023-09-07T18:27:15.915000+00:00
Original source

Okay how does one make a damage spell also trigger a other spell. Can't seem to get it to work this way for some reason
rektbyfaith
09-07-2023, 06:27 PM #6

Archived author: Jyria • Posted: 2023-09-07T18:27:15.915000+00:00
Original source

Okay how does one make a damage spell also trigger a other spell. Can't seem to get it to work this way for some reason

rektbyfaith
Administrator
0
09-07-2023, 06:37 PM
#7
Archived author: stoneharry • Posted: 2023-09-07T18:37:08.327000+00:00
Original source

Pathfinding is simple in theory. A* is the go to algorithm, lots of documentation.

Now implementing that in the emulators mmap system with recast? That's a bit more specific and challenging. I wouldn't say it's trivial
rektbyfaith
09-07-2023, 06:37 PM #7

Archived author: stoneharry • Posted: 2023-09-07T18:37:08.327000+00:00
Original source

Pathfinding is simple in theory. A* is the go to algorithm, lots of documentation.

Now implementing that in the emulators mmap system with recast? That's a bit more specific and challenging. I wouldn't say it's trivial

rektbyfaith
Administrator
0
09-07-2023, 06:41 PM
#8
Archived author: Titi • Posted: 2023-09-07T18:41:31.977000+00:00
Original source

probably still easier than adding client collision to players
rektbyfaith
09-07-2023, 06:41 PM #8

Archived author: Titi • Posted: 2023-09-07T18:41:31.977000+00:00
Original source

probably still easier than adding client collision to players

rektbyfaith
Administrator
0
09-07-2023, 06:41 PM
#9
Archived author: robinsch • Posted: 2023-09-07T18:41:51.723000+00:00
Original source

thats just adding collision to an M2
rektbyfaith
09-07-2023, 06:41 PM #9

Archived author: robinsch • Posted: 2023-09-07T18:41:51.723000+00:00
Original source

thats just adding collision to an M2

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)