[DiscordArchive] I've gone rusty with spells it seems.
[DiscordArchive] I've gone rusty with spells it seems.
![[Image: image.png?ex=690c34de&is=690ae35e&hm=389...c6539a6ee&]](https://cdn.discordapp.com/attachments/415944535718494208/1149398874683867267/image.png?ex=690c34de&is=690ae35e&hm=38985d895676ceabd1aba300ee9201d0b0802716531c510d8639bf2c6539a6ee&)
![[Image: image.png?ex=690c34de&is=690ae35e&hm=f8d...13c7d7ea9&]](https://cdn.discordapp.com/attachments/415944535718494208/1149398874914570300/image.png?ex=690c34de&is=690ae35e&hm=f8dc1e5df328a8a5907ebaeb7447bd51d52ee190b7deb636f3b25c413c7d7ea9&)
Archived author: Jyria • Posted: 2023-09-07T17:40:46.649000+00:00
Original source
I've gone rusty with spells it seems.
I have a damage spell that also has Spell_aura_proc_trigger_spell on effect 2 (picture 1). Both "on spell damage done NONE/MAGIC" are selected in Effects1 with 100% chance. This should apply the spell to the enemy right?
So the triggered spell (picture 2) is a DoT on the same enemy u casted the magic on.
I added the proper triggers in the spell_proc DB too and yet it does not seem to apply whenever I hit something with spell 1
This all seems correct no?
![[Image: image.png?ex=690c34de&is=690ae35e&hm=389...c6539a6ee&]](https://cdn.discordapp.com/attachments/415944535718494208/1149398874683867267/image.png?ex=690c34de&is=690ae35e&hm=38985d895676ceabd1aba300ee9201d0b0802716531c510d8639bf2c6539a6ee&)
![[Image: image.png?ex=690c34de&is=690ae35e&hm=f8d...13c7d7ea9&]](https://cdn.discordapp.com/attachments/415944535718494208/1149398874914570300/image.png?ex=690c34de&is=690ae35e&hm=f8dc1e5df328a8a5907ebaeb7447bd51d52ee190b7deb636f3b25c413c7d7ea9&)
Archived author: <o> • Posted: 2023-09-07T17:42:19.260000+00:00
Original source
you could run detour in crowd mode on the server when generating pathing and you might get a decent result for something like that. wouldn't work for players though