[DiscordArchive] Hmm, so you think that a 1k tile which I get out of a 2X upscaled 16k Gaea Normal Build render will
[DiscordArchive] Hmm, so you think that a 1k tile which I get out of a 2X upscaled 16k Gaea Normal Build render will
Archived author: Meldon • Posted: 2023-08-02T23:55:46.067000+00:00
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Hmm, so you think that a 1k tile which I get out of a 2X upscaled 16k Gaea Normal Build render will still look better?
Archived author: intra • Posted: 2023-08-02T23:55:54.532000+00:00
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I have an awful lot of weird niche skills doing procedural shaders in Blender, maybe I can finally put them to good use one day
Archived author: Titi • Posted: 2023-08-02T23:55:56.692000+00:00
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pretty crazy there isn't a software that can create large scale maps in 2023 that doesn't require a PHD to use
Archived author: Titi • Posted: 2023-08-02T23:56:24.816000+00:00
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while so many games have good procedurals tech
Archived author: Degen • Posted: 2023-08-02T23:56:33.913000+00:00
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I think itd look best if you export as native res. tiled build 1k with 32 tiles
Archived author: Meldon • Posted: 2023-08-02T23:57:19.663000+00:00
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I've tried it but after 6 hours and 0 result i decided such render will be out of my league
Archived author: Titi • Posted: 2023-08-02T23:57:37.880000+00:00
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fifthy said gaea tile mode is borderline unusable and makes it near impossible to blend "biomes"
Archived author: Meldon • Posted: 2023-08-02T23:57:52.187000+00:00
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totally fine heightmap with a few funny places to visit........................................
Archived author: Titi • Posted: 2023-08-02T23:57:56.227000+00:00
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and non tiled mode is limited to like 16x16 ADTs
Archived author: Meldon • Posted: 2023-08-02T23:58:04.894000+00:00
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Yep