[DiscordArchive] There's no tool to easily visualise these connections, right?
[DiscordArchive] There's no tool to easily visualise these connections, right?
Archived author: <o> • Posted: 2023-07-03T14:50:26.045000+00:00
Original source
this is incorrect, the `conditions` table for gossip targets the gossip menu or gossip option, not the creature
Archived author: Lucian Tudorache • Posted: 2023-07-03T14:51:50.896000+00:00
Original source
But again, replicating the conditions exactly as the already existing trainer still triggers the error, so that's why I'm afraid it's not the conditions but something else
Archived author: Lucian Tudorache • Posted: 2023-07-03T14:53:06.043000+00:00
Original source
Or if there's something "checking" the conditions and disable a custom id for gossips / conditions
Archived author: <o> • Posted: 2023-07-03T14:55:24.474000+00:00
Original source
there isn't much else used to filter gossip stuff, the related tables are:
- `conditions`
- `gossip_menu`
- `gossip_menu_option`
- `trainer`
- `trainer_spell`
they all come with a lot of builtin gotchas and things that don't look like references but are, which is why it's not enough to just copy over existing fields. there's nothing builtin to filter these kinds of conditions, and for the few conditions (unrelated to this) that do the server complains on startup
Archived author: Emphy • Posted: 2023-07-03T14:56:54.735000+00:00
Original source
A good way to figure out what you need to do, if you're a developer that is, would be to look into the Keira3 or Trinitycreator code and figure out which tables they affect when creating a <trainer> npc