[DiscordArchive] Possibly. So you suggest that the unique incremental turning of the vehicles is hard-coded into the
[DiscordArchive] Possibly. So you suggest that the unique incremental turning of the vehicles is hard-coded into the
Archived author: Jagulars • Posted: 2023-06-20T12:13:54.376000+00:00
Original source
Possibly. So you suggest that the unique incremental turning of the vehicles is hard-coded into the client?
Archived author: Kaev • Posted: 2023-06-20T12:14:24.742000+00:00
Original source
Yeah, hardcoded vehicle behavior
Archived author: Kaev • Posted: 2023-06-20T12:14:45.230000+00:00
Original source
You can probably deactivate that for vehicles but not activate it for the player
Archived author: Kaev • Posted: 2023-06-20T12:16:07.097000+00:00
Original source
Maybe some of the RE guys can proof me wrong but i don't think it's possible out of the box with the WotLk client
Archived author: Kaev • Posted: 2023-06-20T12:16:50.211000+00:00
Original source
I kinda remember that there are some cases on retail though where instant turning for players is deactivated - Maybe that leads to a solution? No idea where or when though
Archived author: Jagulars • Posted: 2023-06-20T12:17:57.624000+00:00
Original source
Alright. Thank you very much. For now, I guess I'll just force a dismount whenever an unrealistic pirouette is detected.
Archived author: Kaev • Posted: 2023-06-20T12:18:28.639000+00:00
Original source
Is that for some kind of RP server? Otherwise that sounds like a horrible player experience tbh
Archived author: Jagulars • Posted: 2023-06-20T12:19:10.341000+00:00
Original source
Most games with mounts work like that
Archived author: Kaev • Posted: 2023-06-20T12:20:25.845000+00:00
Original source
Maybe i understood it wrong but i dont think iever got unmounted because my mount turned around too fast, games just stop you from doing that (like you intended to)
Archived author: Jagulars • Posted: 2023-06-20T12:20:43.592000+00:00
Original source
Yes. Ideally it would not be possible at all to turn like that