[DiscordArchive] Could I technically use Zbrush for modelling instead of Blender?
[DiscordArchive] Could I technically use Zbrush for modelling instead of Blender?
Archived author: Matei (GD + Writing) • Posted: 2023-06-08T15:21:48.083000+00:00
Original source
Could I technically use Zbrush for modelling instead of Blender?
Archived author: Matei (GD + Writing) • Posted: 2023-06-08T15:22:09.962000+00:00
Original source
I am incredibly unfamiliar with Blender and after getting used to Zbrush I just can't seem to get into Blender
Archived author: Lyswh • Posted: 2023-06-08T15:26:15.566000+00:00
Original source
Yeah, then you'd have to retopo and importing into blender, etc. but yeah you could
Archived author: Matei (GD + Writing) • Posted: 2023-06-08T15:28:27.415000+00:00
Original source
Ah yeah, importing to blender and then going from there, true, that works
![[Image: image.png?ex=690c1ac5&is=690ac945&hm=947...85068e85a&]](https://cdn.discordapp.com/attachments/415944535718494208/1116393558044327937/image.png?ex=690c1ac5&is=690ac945&hm=9474806890e8e55112f955ce00889d5f1ddbe6f7925fc19fff1be8b85068e85a&)
![[Image: image.png?ex=690c1ac5&is=690ac945&hm=493...09c69ea52&]](https://cdn.discordapp.com/attachments/415944535718494208/1116393558321139802/image.png?ex=690c1ac5&is=690ac945&hm=493004c515e84e9b4ab93dd732905a703bf6d0176bc27d21c45b32209c69ea52&)
![[Image: image.png?ex=690c1ac5&is=690ac945&hm=f22...b2e7bde3b&]](https://cdn.discordapp.com/attachments/415944535718494208/1116393558568615936/image.png?ex=690c1ac5&is=690ac945&hm=f22daf1ad73af23a97cf4fd45a13fc64e1c25f3f3b231ddc04957ebb2e7bde3b&)
Archived author: ReynoldsCahoon • Posted: 2023-06-08T15:49:26.001000+00:00
Original source
This isn't the first time this has happened, and I think it has to do with the image format. By exporting it as TGA, I can see all of the data, and can edit it. The problem starts when I go to load it back into the game. If I export it as a TGA and run back through BLPNG, it renders like the original image I sent, as if the gem isn't even present. However if I export it as a PNG I can convert it from PNG->BLP and at least get it all somewhat rendering. The issue is it introduces this 'blackening' of the model at certain distances.
![[Image: image.png?ex=690c1ac5&is=690ac945&hm=947...85068e85a&]](https://cdn.discordapp.com/attachments/415944535718494208/1116393558044327937/image.png?ex=690c1ac5&is=690ac945&hm=9474806890e8e55112f955ce00889d5f1ddbe6f7925fc19fff1be8b85068e85a&)
![[Image: image.png?ex=690c1ac5&is=690ac945&hm=493...09c69ea52&]](https://cdn.discordapp.com/attachments/415944535718494208/1116393558321139802/image.png?ex=690c1ac5&is=690ac945&hm=493004c515e84e9b4ab93dd732905a703bf6d0176bc27d21c45b32209c69ea52&)
![[Image: image.png?ex=690c1ac5&is=690ac945&hm=f22...b2e7bde3b&]](https://cdn.discordapp.com/attachments/415944535718494208/1116393558568615936/image.png?ex=690c1ac5&is=690ac945&hm=f22daf1ad73af23a97cf4fd45a13fc64e1c25f3f3b231ddc04957ebb2e7bde3b&)
Archived author: Keynets • Posted: 2023-06-08T15:49:55.359000+00:00
Original source
I ran into this problem on noggit red and hoping some1 has encountered it before. My mass importing height map was working just fine and then all of a sudden it wont work. I can import height files 1 by 1 when im over the correct tile i want. But i can't get the global import to work. The files are labeled correctly and they are a PNG file. I appreciate any and all help. Thank you!