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[DiscordArchive] What Noggit version do you use?

[DiscordArchive] What Noggit version do you use?

rektbyfaith
Administrator
0
06-03-2023, 03:09 PM
#1
Archived author: Skarn • Posted: 2023-06-03T15:09:41.416000+00:00
Original source

What Noggit version do you use?
rektbyfaith
06-03-2023, 03:09 PM #1

Archived author: Skarn • Posted: 2023-06-03T15:09:41.416000+00:00
Original source

What Noggit version do you use?

rektbyfaith
Administrator
0
06-03-2023, 03:09 PM
#2
Archived author: Skarn • Posted: 2023-06-03T15:09:45.066000+00:00
Original source

Try clearing duplicates
rektbyfaith
06-03-2023, 03:09 PM #2

Archived author: Skarn • Posted: 2023-06-03T15:09:45.066000+00:00
Original source

Try clearing duplicates

rektbyfaith
Administrator
0
06-03-2023, 03:44 PM
#3
Archived author: Kiffy • Posted: 2023-06-03T15:44:22.219000+00:00
Original source

the jumpto function has two parameters for XY speed and Z speed (how far up you go), I believe its the same for the dbc effect so you can check the values of heroic leap (6544) to base on
rektbyfaith
06-03-2023, 03:44 PM #3

Archived author: Kiffy • Posted: 2023-06-03T15:44:22.219000+00:00
Original source

the jumpto function has two parameters for XY speed and Z speed (how far up you go), I believe its the same for the dbc effect so you can check the values of heroic leap (6544) to base on

rektbyfaith
Administrator
0
06-03-2023, 04:39 PM
#4
Archived author: Kiffy • Posted: 2023-06-03T16:39:46.648000+00:00
Original source

I haven't done much creature script at all but you should be able to, at least, do enchants along with the item.
it *might* look something like this, havent actually tested it out
```c++
// Create the item
Item* item = Item::CreateItem(ITEM_ID, 1, player);
// Add enchant
item->SetEnchantment(PERM_ENCHANTMENT_SLOT, ENCHANT_ID, 0, 0);
player->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, true);
```
rektbyfaith
06-03-2023, 04:39 PM #4

Archived author: Kiffy • Posted: 2023-06-03T16:39:46.648000+00:00
Original source

I haven't done much creature script at all but you should be able to, at least, do enchants along with the item.
it *might* look something like this, havent actually tested it out
```c++
// Create the item
Item* item = Item::CreateItem(ITEM_ID, 1, player);
// Add enchant
item->SetEnchantment(PERM_ENCHANTMENT_SLOT, ENCHANT_ID, 0, 0);
player->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, true);
```

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