[DiscordArchive] is that just some simple check for specCount in the packet handler maybe?
[DiscordArchive] is that just some simple check for specCount in the packet handler maybe?
Archived author: bulbous0617 • Posted: 2023-06-03T14:24:01.147000+00:00
Original source
is that just some simple check for specCount in the packet handler maybe?
Archived author: bulbous0617 • Posted: 2023-06-03T14:25:25.396000+00:00
Original source
I realized I asked two questions lol and got yes as a reply
Archived author: robinsch • Posted: 2023-06-03T14:27:37.106000+00:00
Original source
Client has a hardcoded check, I think you are lucky because it’s a dynamic size container.
Archived author: bulbous0617 • Posted: 2023-06-03T14:28:04.266000+00:00
Original source
thank you
Archived author: Skarn • Posted: 2023-06-03T14:53:39.890000+00:00
Original source
Google Z-fighting
Archived author: Skarn • Posted: 2023-06-03T14:53:45.348000+00:00
Original source
you have overlapping surfaces
Archived author: Slumber • Posted: 2023-06-03T14:58:40.626000+00:00
Original source
I've heard guild wars does (except for maps and graphics) a whole lot of things server side. Never looked into it myself though.
Archived author: Slumber • Posted: 2023-06-03T15:03:19.389000+00:00
Original source
does anyone know how the Spell Effect JUMP_DEST is supposed to be configured? MiscvalueA seems to be angle, cant really figure out what B is, if speed or target landing point can be determined.
Archived author: Skarn • Posted: 2023-06-03T15:09:36.608000+00:00
Original source
You likely have produced either model duplication or the model itself is faulty.