[DiscordArchive] Hi everyone!
[DiscordArchive] Hi everyone!
Archived author: Meldon • Posted: 2023-05-19T12:39:57.204000+00:00
Original source
Hi everyone!
Does anyone know where are the parameters to edit the way helmets appear on a character's model (scale, x, y, z etc.) when you open, let's say, characters/human/male/human.m2 model in the 010 Editor using an .m2 template?
Archived author: Meldon • Posted: 2023-05-19T12:40:06.179000+00:00
Original source
I'm talking 3.3.5
![[Image: image.png?ex=690c0149&is=690aafc9&hm=1c0...ab4ca3b81&]](https://cdn.discordapp.com/attachments/415944535718494208/1109118437801869352/image.png?ex=690c0149&is=690aafc9&hm=1c00ff796312364dd2f0c462d5b76b12203400232487f64e64e8fd7ab4ca3b81&)
Archived author: <o> • Posted: 2023-05-19T14:00:42.058000+00:00
Original source
helmets are attached to attachment points, which is itself connected to a bone. Attachment points only have a location and no scale, and I don't think bone scaling affect attached models, but it's possible that they do.
the way the game handles differently sized helmets is by having separate models for every race/gender.
![[Image: image.png?ex=690c0149&is=690aafc9&hm=1c0...ab4ca3b81&]](https://cdn.discordapp.com/attachments/415944535718494208/1109118437801869352/image.png?ex=690c0149&is=690aafc9&hm=1c00ff796312364dd2f0c462d5b76b12203400232487f64e64e8fd7ab4ca3b81&)
Archived author: Supora • Posted: 2023-05-19T14:02:30.606000+00:00
Original source
all bone transforms affect attachments
Archived author: Supora • Posted: 2023-05-19T14:03:23.261000+00:00
Original source
different models are more like for different head shapes of a different race
Archived author: <o> • Posted: 2023-05-19T14:04:03.880000+00:00
Original source
great, then that's what you need. though bone scaling is an animation track, so is a little annoying to create in 010
Archived author: Supora • Posted: 2023-05-19T14:04:56.643000+00:00
Original source
for constant scaling we can always make a global sequence with one keyframe
Archived author: <o> • Posted: 2023-05-19T14:10:29.276000+00:00
Original source
yeah that's what i was thinking, just gotta allocate the blocks