Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] What's the difference between vmaps, mmaps and maps?

[DiscordArchive] What's the difference between vmaps, mmaps and maps?

[DiscordArchive] What's the difference between vmaps, mmaps and maps?

rektbyfaith
Administrator
0
04-11-2023, 07:27 AM
#1
Archived author: Jagulars • Posted: 2023-04-11T07:27:27.160000+00:00
Original source

What's the difference between vmaps, mmaps and maps?
rektbyfaith
04-11-2023, 07:27 AM #1

Archived author: Jagulars • Posted: 2023-04-11T07:27:27.160000+00:00
Original source

What's the difference between vmaps, mmaps and maps?

rektbyfaith
Administrator
0
04-11-2023, 07:39 AM
#2
Archived author: A2 • Posted: 2023-04-11T07:39:01.424000+00:00
Original source

VMaps: VMaps stands for "Virtual Maps." VMaps are used to create a virtual representation of the terrain, buildings, and other objects in the game world. They contain data related to the height, texture, and collision detection of objects in the game world, allowing players and NPCs to interact with the environment. VMaps are used to simulate the physical properties of the game world, such as the ability to walk on different terrains, collide with objects, and navigate through the game world.

MMaps: MMaps stands for "Movement Maps." MMaps are used to simulate the movement of NPCs and other entities in the game world. They contain data related to the pathfinding and movement of NPCs, allowing them to navigate around obstacles, follow predefined paths, and interact with players and other game objects. MMaps are essential for creating realistic NPC behavior in the game world, such as quest NPCs moving along their scripted paths, mobs patrolling specific areas, and other dynamic interactions between NPCs and players.

Maps: Maps, also known as ADTs (Area Data Tables), are the actual game world data files. They contain the visual representation of the game world, including the terrain, objects, buildings, and other visual elements. Maps are used to create the visual environment that players see when they explore the game world, including the terrain, water, vegetation, buildings, and other graphical elements.
rektbyfaith
04-11-2023, 07:39 AM #2

Archived author: A2 • Posted: 2023-04-11T07:39:01.424000+00:00
Original source

VMaps: VMaps stands for "Virtual Maps." VMaps are used to create a virtual representation of the terrain, buildings, and other objects in the game world. They contain data related to the height, texture, and collision detection of objects in the game world, allowing players and NPCs to interact with the environment. VMaps are used to simulate the physical properties of the game world, such as the ability to walk on different terrains, collide with objects, and navigate through the game world.

MMaps: MMaps stands for "Movement Maps." MMaps are used to simulate the movement of NPCs and other entities in the game world. They contain data related to the pathfinding and movement of NPCs, allowing them to navigate around obstacles, follow predefined paths, and interact with players and other game objects. MMaps are essential for creating realistic NPC behavior in the game world, such as quest NPCs moving along their scripted paths, mobs patrolling specific areas, and other dynamic interactions between NPCs and players.

Maps: Maps, also known as ADTs (Area Data Tables), are the actual game world data files. They contain the visual representation of the game world, including the terrain, objects, buildings, and other visual elements. Maps are used to create the visual environment that players see when they explore the game world, including the terrain, water, vegetation, buildings, and other graphical elements.

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