Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] What does your map difficulty row look like?

[DiscordArchive] What does your map difficulty row look like?

[DiscordArchive] What does your map difficulty row look like?

rektbyfaith
Administrator
0
04-07-2023, 04:17 PM
#1
Archived author: ACHERAX • Posted: 2023-04-07T16:17:52.420000+00:00
Original source

What does your map difficulty row look like?
rektbyfaith
04-07-2023, 04:17 PM #1

Archived author: ACHERAX • Posted: 2023-04-07T16:17:52.420000+00:00
Original source

What does your map difficulty row look like?

rektbyfaith
Administrator
0
04-07-2023, 04:18 PM
#2
Archived author: ACHERAX • Posted: 2023-04-07T16:18:06.302000+00:00
Original source

Sounds like core is rejecting your teleport due to that, if it's returning the related error message
rektbyfaith
04-07-2023, 04:18 PM #2

Archived author: ACHERAX • Posted: 2023-04-07T16:18:06.302000+00:00
Original source

Sounds like core is rejecting your teleport due to that, if it's returning the related error message

rektbyfaith
Administrator
0
04-07-2023, 04:19 PM
#3
Archived author: ACHERAX • Posted: 2023-04-07T16:19:16.359000+00:00
Original source

Are you sure you are set to the correct difficulty in your dropdown menu for group settings?
rektbyfaith
04-07-2023, 04:19 PM #3

Archived author: ACHERAX • Posted: 2023-04-07T16:19:16.359000+00:00
Original source

Are you sure you are set to the correct difficulty in your dropdown menu for group settings?

rektbyfaith
Administrator
0
04-07-2023, 04:21 PM
#4
Archived author: ACHERAX • Posted: 2023-04-07T16:21:10.919000+00:00
Original source

If it's a raid, toggling GM on should allow access regardless, but you may try logging another client in and forming a raid group
rektbyfaith
04-07-2023, 04:21 PM #4

Archived author: ACHERAX • Posted: 2023-04-07T16:21:10.919000+00:00
Original source

If it's a raid, toggling GM on should allow access regardless, but you may try logging another client in and forming a raid group

rektbyfaith
Administrator
0
04-07-2023, 04:32 PM
#5
Archived author: ACHERAX • Posted: 2023-04-07T16:32:47.971000+00:00
Original source

```c++
if (LevelMin || LevelMax || missingItem || missingQuest || missingAchievement)
{
if (report)
{
if (missingQuest && !ar->questFailedText.empty())
ChatHandler(GetSession()).PSendSysMessage("%s", ar->questFailedText.c_str());
else if (mapDiff->hasErrorMessage) // if (missingAchievement) covered by this case
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
else if (missingItem)
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(missingItem))->Name1.c_str());
else if (LevelMin)
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
}
return false;
}``` In TrinityCore, this looks to be the only location that the map error message is provided to a player. I can't find anywhere else that
`->hasErrorMessage` is checked, and that is the boolean set on the MapDifficulty if it has an error message defined
rektbyfaith
04-07-2023, 04:32 PM #5

Archived author: ACHERAX • Posted: 2023-04-07T16:32:47.971000+00:00
Original source

```c++
if (LevelMin || LevelMax || missingItem || missingQuest || missingAchievement)
{
if (report)
{
if (missingQuest && !ar->questFailedText.empty())
ChatHandler(GetSession()).PSendSysMessage("%s", ar->questFailedText.c_str());
else if (mapDiff->hasErrorMessage) // if (missingAchievement) covered by this case
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
else if (missingItem)
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(missingItem))->Name1.c_str());
else if (LevelMin)
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
}
return false;
}``` In TrinityCore, this looks to be the only location that the map error message is provided to a player. I can't find anywhere else that
`->hasErrorMessage` is checked, and that is the boolean set on the MapDifficulty if it has an error message defined

rektbyfaith
Administrator
0
04-07-2023, 04:33 PM
#6
Archived author: ACHERAX • Posted: 2023-04-07T16:33:27.967000+00:00
Original source

and this would indicate that you're either missing a required item/quest/achievement, or that you are below minimum level or above maximum level for the map
rektbyfaith
04-07-2023, 04:33 PM #6

Archived author: ACHERAX • Posted: 2023-04-07T16:33:27.967000+00:00
Original source

and this would indicate that you're either missing a required item/quest/achievement, or that you are below minimum level or above maximum level for the map

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