Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Is it possible to make some quests not count toward the limit? What about counting toward another se

[DiscordArchive] Is it possible to make some quests not count toward the limit? What about counting toward another se

[DiscordArchive] Is it possible to make some quests not count toward the limit? What about counting toward another se

rektbyfaith
Administrator
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03-10-2023, 12:09 PM
#1
Archived author: Koekr • Posted: 2023-03-10T12:09:45.494000+00:00
Original source

Is it possible to make some quests not count toward the limit? What about counting toward another separate limit?
rektbyfaith
03-10-2023, 12:09 PM #1

Archived author: Koekr • Posted: 2023-03-10T12:09:45.494000+00:00
Original source

Is it possible to make some quests not count toward the limit? What about counting toward another separate limit?

rektbyfaith
Administrator
0
03-10-2023, 12:09 PM
#2
Archived author: ACHERAX • Posted: 2023-03-10T12:09:46.377000+00:00
Original source

Fully custom implementation
rektbyfaith
03-10-2023, 12:09 PM #2

Archived author: ACHERAX • Posted: 2023-03-10T12:09:46.377000+00:00
Original source

Fully custom implementation

rektbyfaith
Administrator
0
03-10-2023, 12:09 PM
#3
Archived author: ACHERAX • Posted: 2023-03-10T12:09:49.069000+00:00
Original source

Guess I'll get on that
rektbyfaith
03-10-2023, 12:09 PM #3

Archived author: ACHERAX • Posted: 2023-03-10T12:09:49.069000+00:00
Original source

Guess I'll get on that

rektbyfaith
Administrator
0
03-10-2023, 12:10 PM
#4
Archived author: Deleted User • Posted: 2023-03-10T12:10:09.489000+00:00
Original source

Of course, would require server work but that's all.
rektbyfaith
03-10-2023, 12:10 PM #4

Archived author: Deleted User • Posted: 2023-03-10T12:10:09.489000+00:00
Original source

Of course, would require server work but that's all.

rektbyfaith
Administrator
0
03-10-2023, 12:10 PM
#5
Archived author: ACHERAX • Posted: 2023-03-10T12:10:25.181000+00:00
Original source

You can essentially modify anything server-side, the only hangup is whether the client can handle that information. In regards to quest log limits, definitely possible
rektbyfaith
03-10-2023, 12:10 PM #5

Archived author: ACHERAX • Posted: 2023-03-10T12:10:25.181000+00:00
Original source

You can essentially modify anything server-side, the only hangup is whether the client can handle that information. In regards to quest log limits, definitely possible

rektbyfaith
Administrator
0
03-10-2023, 12:10 PM
#6
Archived author: Koekr • Posted: 2023-03-10T12:10:35.948000+00:00
Original source

Good points
rektbyfaith
03-10-2023, 12:10 PM #6

Archived author: Koekr • Posted: 2023-03-10T12:10:35.948000+00:00
Original source

Good points

rektbyfaith
Administrator
0
03-10-2023, 12:11 PM
#7
Archived author: Deleted User • Posted: 2023-03-10T12:11:25.979000+00:00
Original source

Client asks for a list of their current quests and their state. Server decides what the returned list is. How you get to that list, what it contains and what it doesn't is up to you.
rektbyfaith
03-10-2023, 12:11 PM #7

Archived author: Deleted User • Posted: 2023-03-10T12:11:25.979000+00:00
Original source

Client asks for a list of their current quests and their state. Server decides what the returned list is. How you get to that list, what it contains and what it doesn't is up to you.

rektbyfaith
Administrator
0
03-10-2023, 12:11 PM
#8
Archived author: ACHERAX • Posted: 2023-03-10T12:11:34.584000+00:00
Original source

I just modified melee range calculations to be adjustable by script for players (before, melee range was calculated as a middle ground between target & attacker, hence why you can attack Onyxia from so far away), and NPC chase movement generation so that it wouldn't rely on the player's melee range anymore, server-side, and the only issue is that loot distance is related to melee range/combat reach (seemingly client-side, still searching the core, though)
rektbyfaith
03-10-2023, 12:11 PM #8

Archived author: ACHERAX • Posted: 2023-03-10T12:11:34.584000+00:00
Original source

I just modified melee range calculations to be adjustable by script for players (before, melee range was calculated as a middle ground between target & attacker, hence why you can attack Onyxia from so far away), and NPC chase movement generation so that it wouldn't rely on the player's melee range anymore, server-side, and the only issue is that loot distance is related to melee range/combat reach (seemingly client-side, still searching the core, though)

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