[Archive] Got a present for you all
[Archive] Got a present for you all
Quote: Updates:
11/15/06
Replaced Creature.MPQ with a Verzend.be upload
Added An MPQ That contains 3 core DBC files, TaxiPath, CreatureDisplayInfo and ItemDisplayInfo. Just if you want to do advanced editing with the models. It also contains all the weapons from the expansion that were in at the time of the alpha release. It is all there is. It also has Shoulder Model files. Just thought I'd throw those in there.
Replaced WMO.mpq with a verzend.be upload
Replaced BloodElf.mpq with a verzend.be upload
Replaced Draenei.mpq with a verzend.be upload
Replaced Maps(Instances) with verzend.be
11/12/06
Fixed and Added two MPQs in place of Race. They will be Blood elf and Draenei.
11/11/06
Added an MPQ containing all the Burning Crusades WMO files.
Added an MPQ containing all the Burning Crusades Map files. This includes Instances such as Caverns of Time or Hellfire. This one is for you private server folk who want to put in BC instances. This does not include the actual Outlands Map files. They will be a seperate MPQ
Updated Creatures.MPQ to include many creatures that weren't present such as Pheonixs and Armored Flying Mounts. Sorry, I don't know how to fix the no animations on the Nether Drake.
Added an MPQ for missing models and textures. This will be updated continually. Current updates include Wrath Guard and Sproebat.
Added the first half of the actuall outlands map files. They are split into 2.
Added the second half of the outlands map files. Combine the two.
__
I went through the Burning Crusade Alpha clients files for models and textures of races and creature. I uploaded two MPQs which contain all the creature models that had a texture. I did this in order to save space on the MPQ, If it didn't have a texture(or if it lacked all animations; read: FleshBeast), I didn't upload it.
The good thing about these files is that it works with current day Warcraft, the creatures don't use the new skeleton file type implimented in the Closed Beta stage of the expansion. Conversly however, you cannot use current day Warcraft models or whathave you with the Burning Crusade.
So here are the files:
Creatures: Uploaded to verzend.be
WMO Files(Buildings etc) Upload to Verzend.be
Instance Maps(Hellfire, Auchindoun etc) now at verzend
Missing Models/Textures
First Half of Outlands
Second Half of Outlands
Draenei Files now at verzend.be
Weapons, DBC Files, Shoulder Armor
Blood Elf Files, now at verzend. be
NOTE: This is File Factory, I am using the free hosting. They will be deleted after 7 days from this(Saturday, november 11th) unless they get downloads. So tell your friends!
Turn off popup blocker, testing the downloads, I had to do that to get it.
Anything without a skeleton to regulate animation will work in current wow. This means all map files(ADT, WDL, WDT) and WMOs will work.
Archived author: A_Snake01 • Posted: 2025-11-04T12:07:37.306989
Original source
Quote: Updates:
11/15/06
Replaced Creature.MPQ with a Verzend.be upload
Added An MPQ That contains 3 core DBC files, TaxiPath, CreatureDisplayInfo and ItemDisplayInfo. Just if you want to do advanced editing with the models. It also contains all the weapons from the expansion that were in at the time of the alpha release. It is all there is. It also has Shoulder Model files. Just thought I'd throw those in there.
Replaced WMO.mpq with a verzend.be upload
Replaced BloodElf.mpq with a verzend.be upload
Replaced Draenei.mpq with a verzend.be upload
Replaced Maps(Instances) with verzend.be
11/12/06
Fixed and Added two MPQs in place of Race. They will be Blood elf and Draenei.
11/11/06
Added an MPQ containing all the Burning Crusades WMO files.
Added an MPQ containing all the Burning Crusades Map files. This includes Instances such as Caverns of Time or Hellfire. This one is for you private server folk who want to put in BC instances. This does not include the actual Outlands Map files. They will be a seperate MPQ
Updated Creatures.MPQ to include many creatures that weren't present such as Pheonixs and Armored Flying Mounts. Sorry, I don't know how to fix the no animations on the Nether Drake.
Added an MPQ for missing models and textures. This will be updated continually. Current updates include Wrath Guard and Sproebat.
Added the first half of the actuall outlands map files. They are split into 2.
Added the second half of the outlands map files. Combine the two.
__
I went through the Burning Crusade Alpha clients files for models and textures of races and creature. I uploaded two MPQs which contain all the creature models that had a texture. I did this in order to save space on the MPQ, If it didn't have a texture(or if it lacked all animations; read: FleshBeast), I didn't upload it.
The good thing about these files is that it works with current day Warcraft, the creatures don't use the new skeleton file type implimented in the Closed Beta stage of the expansion. Conversly however, you cannot use current day Warcraft models or whathave you with the Burning Crusade.
So here are the files:
Creatures: Uploaded to verzend.be
WMO Files(Buildings etc) Upload to Verzend.be
Instance Maps(Hellfire, Auchindoun etc) now at verzend
Missing Models/Textures
First Half of Outlands
Second Half of Outlands
Draenei Files now at verzend.be
Weapons, DBC Files, Shoulder Armor
Blood Elf Files, now at verzend. be
NOTE: This is File Factory, I am using the free hosting. They will be deleted after 7 days from this(Saturday, november 11th) unless they get downloads. So tell your friends!
Turn off popup blocker, testing the downloads, I had to do that to get it.
Anything without a skeleton to regulate animation will work in current wow. This means all map files(ADT, WDL, WDT) and WMOs will work.
Quote: the models in the creature mpq dont load for me...
Archived author: Relz • Posted: 2025-11-04T12:07:37.306989
Original source
Quote: the models in the creature mpq dont load for me...
Quote: don't they? Let me see whats wrong then.
I loaded the models just fine, what did you use?
Archived author: A_Snake01 • Posted: 2025-11-04T12:07:37.306989
Original source
Quote: don't they? Let me see whats wrong then.
I loaded the models just fine, what did you use?
Quote: so if i download these i can have BC creatures and races in my 1.11 private server, or is that wrong? +rep if u reply
Archived author: _alliance_elune_ • Posted: 2025-11-04T12:07:37.306989
Original source
Quote: so if i download these i can have BC creatures and races in my 1.11 private server, or is that wrong? +rep if u reply
Quote: To example:
http://www.directupload.net/file/d/878/JL65zj4B_jpg.htm
Archived author: Amicitus • Posted: 2025-11-04T12:07:37.306989
Original source
Quote: To example:
http://www.directupload.net/file/d/878/JL65zj4B_jpg.htm
Quote: Originally Posted by A_Snake01
don't they? Let me see whats wrong then.
I loaded the models just fine, what did you use?
i tryed loading them with MWCS 0.9 or w/e it is, and they didnt appear.
Archived author: Relz • Posted: 2025-11-04T12:07:37.306989
Original source
Quote: Originally Posted by A_Snake01
don't they? Let me see whats wrong then.
I loaded the models just fine, what did you use?
i tryed loading them with MWCS 0.9 or w/e it is, and they didnt appear.
Quote: Oh, relz. Don't use MWCS to judge models. Nothing shows up in that except textures and a select few models. Actually load it in game.
And Amicitus, I'm sorry but I neither know what causes the green untextured models or how to fix it. The best I can do is tell you to recreate the MPQ and try to reload the model, but other than that, I don't know how to fix it. It's been one of my goals to understand that.
I loaded a few models myself with the proper skins and they worked just fine, so it's only a few models that work that way. It's also not a problem of correct texture application, so don't kill yourself over getting the textures right.
Archived author: A_Snake01 • Posted: 2025-11-04T12:07:37.306989
Original source
Quote: Oh, relz. Don't use MWCS to judge models. Nothing shows up in that except textures and a select few models. Actually load it in game.
And Amicitus, I'm sorry but I neither know what causes the green untextured models or how to fix it. The best I can do is tell you to recreate the MPQ and try to reload the model, but other than that, I don't know how to fix it. It's been one of my goals to understand that.
I loaded a few models myself with the proper skins and they worked just fine, so it's only a few models that work that way. It's also not a problem of correct texture application, so don't kill yourself over getting the textures right.
Quote: I'll try itthx
Archived author: Amicitus • Posted: 2025-11-04T12:07:37.306989
Original source
Quote: I'll try itthx
Quote: Aaaaaaawwwweeeesssssooooooommmmmeeeee!!!
Plus rep
Archived author: idusy-org • Posted: 2025-11-04T12:07:37.306989
Original source
Quote: Aaaaaaawwwweeeesssssooooooommmmmeeeee!!!
Plus rep
Quote: _alliance_elune_, yes. Because you have the model data, you can make these mobs on your private server.
Archived author: A_Snake01 • Posted: 2025-11-04T12:07:37.306989
Original source
Quote: _alliance_elune_, yes. Because you have the model data, you can make these mobs on your private server.