Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Anyone know how to do the flop physics / dangling effect that exists on a lot of weapon baubes / bel

[DiscordArchive] Anyone know how to do the flop physics / dangling effect that exists on a lot of weapon baubes / bel

[DiscordArchive] Anyone know how to do the flop physics / dangling effect that exists on a lot of weapon baubes / bel

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rektbyfaith
Administrator
0
02-14-2023, 01:28 PM
#1
Archived author: j223 • Posted: 2023-02-14T13:28:01.546000+00:00
Original source

Anyone know how to do the flop physics / dangling effect that exists on a lot of weapon baubes / belt pieces?
rektbyfaith
02-14-2023, 01:28 PM #1

Archived author: j223 • Posted: 2023-02-14T13:28:01.546000+00:00
Original source

Anyone know how to do the flop physics / dangling effect that exists on a lot of weapon baubes / belt pieces?

rektbyfaith
Administrator
0
02-14-2023, 01:31 PM
#2
Archived author: A2 • Posted: 2023-02-14T13:31:43.142000+00:00
Original source

create .phys file
rektbyfaith
02-14-2023, 01:31 PM #2

Archived author: A2 • Posted: 2023-02-14T13:31:43.142000+00:00
Original source

create .phys file

rektbyfaith
Administrator
0
02-14-2023, 01:31 PM
#3
Archived author: A2 • Posted: 2023-02-14T13:31:46.729000+00:00
Original source

adjust it to .m2
rektbyfaith
02-14-2023, 01:31 PM #3

Archived author: A2 • Posted: 2023-02-14T13:31:46.729000+00:00
Original source

adjust it to .m2

rektbyfaith
Administrator
0
02-14-2023, 01:31 PM
#4
Archived author: A2 • Posted: 2023-02-14T13:31:57.062000+00:00
Original source

set correct flag in .m2 that will rely on .phys file
rektbyfaith
02-14-2023, 01:31 PM #4

Archived author: A2 • Posted: 2023-02-14T13:31:57.062000+00:00
Original source

set correct flag in .m2 that will rely on .phys file

rektbyfaith
Administrator
0
02-14-2023, 01:50 PM
#5
Archived author: j223 • Posted: 2023-02-14T13:50:16.504000+00:00
Original source

Appreciative of the response but I'm also a bit too inexperienced to follow that as is. I know how to edit in 010 but don't know how to create a .phys file. I basically just want a submesh in the weapon to be do flop-physics similar to a lot of the BFA+ staffs.
rektbyfaith
02-14-2023, 01:50 PM #5

Archived author: j223 • Posted: 2023-02-14T13:50:16.504000+00:00
Original source

Appreciative of the response but I'm also a bit too inexperienced to follow that as is. I know how to edit in 010 but don't know how to create a .phys file. I basically just want a submesh in the weapon to be do flop-physics similar to a lot of the BFA+ staffs.

rektbyfaith
Administrator
0
02-14-2023, 01:52 PM
#6
Archived author: A2 • Posted: 2023-02-14T13:52:28.212000+00:00
Original source

Well you picked quite the difficulty then
rektbyfaith
02-14-2023, 01:52 PM #6

Archived author: A2 • Posted: 2023-02-14T13:52:28.212000+00:00
Original source

Well you picked quite the difficulty then

rektbyfaith
Administrator
0
02-14-2023, 01:52 PM
#7
Archived author: A2 • Posted: 2023-02-14T13:52:52.223000+00:00
Original source

https://wowdev.wiki/M2#Bones
[Embed: M2]
https://wowdev.wiki/M2
rektbyfaith
02-14-2023, 01:52 PM #7

Archived author: A2 • Posted: 2023-02-14T13:52:52.223000+00:00
Original source

https://wowdev.wiki/M2#Bones
[Embed: M2]
https://wowdev.wiki/M2

rektbyfaith
Administrator
0
02-14-2023, 01:53 PM
#8
Archived author: A2 • Posted: 2023-02-14T13:53:06.714000+00:00
Original source

bones that you want to by using phys files needs flag 0x400
rektbyfaith
02-14-2023, 01:53 PM #8

Archived author: A2 • Posted: 2023-02-14T13:53:06.714000+00:00
Original source

bones that you want to by using phys files needs flag 0x400

rektbyfaith
Administrator
0
02-14-2023, 01:53 PM
#9
Archived author: A2 • Posted: 2023-02-14T13:53:23.086000+00:00
Original source

and prefferably no keyframes in sequences
rektbyfaith
02-14-2023, 01:53 PM #9

Archived author: A2 • Posted: 2023-02-14T13:53:23.086000+00:00
Original source

and prefferably no keyframes in sequences

rektbyfaith
Administrator
0
02-14-2023, 01:53 PM
#10
Archived author: A2 • Posted: 2023-02-14T13:53:31.982000+00:00
Original source

for all rotations transformations or scaling
rektbyfaith
02-14-2023, 01:53 PM #10

Archived author: A2 • Posted: 2023-02-14T13:53:31.982000+00:00
Original source

for all rotations transformations or scaling

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