[DiscordArchive] Anyone know how to do the flop physics / dangling effect that exists on a lot of weapon baubes / bel
[DiscordArchive] Anyone know how to do the flop physics / dangling effect that exists on a lot of weapon baubes / bel
Archived author: j223 • Posted: 2023-02-14T13:28:01.546000+00:00
Original source
Anyone know how to do the flop physics / dangling effect that exists on a lot of weapon baubes / belt pieces?
Archived author: A2 • Posted: 2023-02-14T13:31:43.142000+00:00
Original source
create .phys file
Archived author: A2 • Posted: 2023-02-14T13:31:46.729000+00:00
Original source
adjust it to .m2
Archived author: A2 • Posted: 2023-02-14T13:31:57.062000+00:00
Original source
set correct flag in .m2 that will rely on .phys file
Archived author: j223 • Posted: 2023-02-14T13:50:16.504000+00:00
Original source
Appreciative of the response but I'm also a bit too inexperienced to follow that as is. I know how to edit in 010 but don't know how to create a .phys file. I basically just want a submesh in the weapon to be do flop-physics similar to a lot of the BFA+ staffs.
Archived author: A2 • Posted: 2023-02-14T13:52:28.212000+00:00
Original source
Well you picked quite the difficulty then
Archived author: A2 • Posted: 2023-02-14T13:52:52.223000+00:00
Original source
https://wowdev.wiki/M2#Bones
[Embed: M2]
https://wowdev.wiki/M2
Archived author: A2 • Posted: 2023-02-14T13:53:06.714000+00:00
Original source
bones that you want to by using phys files needs flag 0x400
Archived author: A2 • Posted: 2023-02-14T13:53:23.086000+00:00
Original source
and prefferably no keyframes in sequences
Archived author: A2 • Posted: 2023-02-14T13:53:31.982000+00:00
Original source
for all rotations transformations or scaling