Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I just don't understand what it corresponds to in the DBCs. From wowdev.wiki v3.3.5 (https://wowdev.

[DiscordArchive] I just don't understand what it corresponds to in the DBCs. From wowdev.wiki v3.3.5 (https://wowdev.

[DiscordArchive] I just don't understand what it corresponds to in the DBCs. From wowdev.wiki v3.3.5 (https://wowdev.

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rektbyfaith
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02-06-2023, 02:09 PM
#1
Archived author: intra • Posted: 2023-02-06T14:09:42.908000+00:00
Original source

I just don't understand what it corresponds to in the DBCs. From wowdev.wiki v3.3.5 (https://wowdev.wiki/DB/LightFloatBand)

```md
Number Description
0 Fog distance multiplied by 36 - distance at which everything will be hidden by the fog
1 Fog multiplier - fog distance * fog multiplier = fog start distance. 0-0,999...
2 Celestial Glow Through - the brightness of the sun and moon as it shows through cloud cover. Note that this effect only appears when the Sun or Moon is being obscured by clouds. 0-1
3 Cloud Density - Controls the density of cloud cover in the area. Value range is 0.0 to 1.0.
4 ?
5 ?
```

From what I understand, ***"Fog multiplier*** is actually nearclip. So in the DBC settings I can edit 2 values: farclip and nearclip (number 0 and 1 respectively)
But in WMT there are 3 settings. It doesn't appear to me that fog density corresponds to either. Is there something I'm misunderstanding?
[Embed: LightFloatBand]
https://wowdev.wiki/DB/LightFloatBand
rektbyfaith
02-06-2023, 02:09 PM #1

Archived author: intra • Posted: 2023-02-06T14:09:42.908000+00:00
Original source

I just don't understand what it corresponds to in the DBCs. From wowdev.wiki v3.3.5 (https://wowdev.wiki/DB/LightFloatBand)

```md
Number Description
0 Fog distance multiplied by 36 - distance at which everything will be hidden by the fog
1 Fog multiplier - fog distance * fog multiplier = fog start distance. 0-0,999...
2 Celestial Glow Through - the brightness of the sun and moon as it shows through cloud cover. Note that this effect only appears when the Sun or Moon is being obscured by clouds. 0-1
3 Cloud Density - Controls the density of cloud cover in the area. Value range is 0.0 to 1.0.
4 ?
5 ?
```

From what I understand, ***"Fog multiplier*** is actually nearclip. So in the DBC settings I can edit 2 values: farclip and nearclip (number 0 and 1 respectively)
But in WMT there are 3 settings. It doesn't appear to me that fog density corresponds to either. Is there something I'm misunderstanding?
[Embed: LightFloatBand]
https://wowdev.wiki/DB/LightFloatBand

rektbyfaith
Administrator
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02-06-2023, 02:12 PM
#2
Archived author: stoneharry • Posted: 2023-02-06T14:12:00.885000+00:00
Original source

Honestly not sure off the top of my head, every time I need to edit it I go into some dark rabbit hole.

Important to remember you have a fixed number of rows which effectively make up the record, where each row represents a different light setting

I think I ended up playing with the data and connecting WMT each time to see which values were modified
rektbyfaith
02-06-2023, 02:12 PM #2

Archived author: stoneharry • Posted: 2023-02-06T14:12:00.885000+00:00
Original source

Honestly not sure off the top of my head, every time I need to edit it I go into some dark rabbit hole.

Important to remember you have a fixed number of rows which effectively make up the record, where each row represents a different light setting

I think I ended up playing with the data and connecting WMT each time to see which values were modified

rektbyfaith
Administrator
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02-06-2023, 02:13 PM
#3
Archived author: Lyswh • Posted: 2023-02-06T14:13:09.460000+00:00
Original source

I do think there's a value in WMT that cant be achieved via dbc, i think it was the nearclip maybe? idk But i'm pretty sure of it
rektbyfaith
02-06-2023, 02:13 PM #3

Archived author: Lyswh • Posted: 2023-02-06T14:13:09.460000+00:00
Original source

I do think there's a value in WMT that cant be achieved via dbc, i think it was the nearclip maybe? idk But i'm pretty sure of it

rektbyfaith
Administrator
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02-06-2023, 02:18 PM
#4
Archived author: robinsch • Posted: 2023-02-06T14:18:36.001000+00:00
Original source

fog density is calculated, you can't set it to whatever value you want
rektbyfaith
02-06-2023, 02:18 PM #4

Archived author: robinsch • Posted: 2023-02-06T14:18:36.001000+00:00
Original source

fog density is calculated, you can't set it to whatever value you want

rektbyfaith
Administrator
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02-06-2023, 02:18 PM
#5
Archived author: intra • Posted: 2023-02-06T14:18:42.280000+00:00
Original source

Well, one thing I observe in Azeroth maps is that **fog density** is __always__ 1.
In Outland and Northrend it can be different
rektbyfaith
02-06-2023, 02:18 PM #5

Archived author: intra • Posted: 2023-02-06T14:18:42.280000+00:00
Original source

Well, one thing I observe in Azeroth maps is that **fog density** is __always__ 1.
In Outland and Northrend it can be different

rektbyfaith
Administrator
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02-06-2023, 02:18 PM
#6
Archived author: intra • Posted: 2023-02-06T14:18:59.420000+00:00
Original source

Any idea what factors into the equation?
rektbyfaith
02-06-2023, 02:18 PM #6

Archived author: intra • Posted: 2023-02-06T14:18:59.420000+00:00
Original source

Any idea what factors into the equation?

rektbyfaith
Administrator
0
02-06-2023, 02:29 PM
#7
Archived author: robinsch • Posted: 2023-02-06T14:29:40.276000+00:00
Original source

```
fn(rec->m_data[1] * rec->m_data[0], rec->m_data[0])
```
rektbyfaith
02-06-2023, 02:29 PM #7

Archived author: robinsch • Posted: 2023-02-06T14:29:40.276000+00:00
Original source

```
fn(rec->m_data[1] * rec->m_data[0], rec->m_data[0])
```

rektbyfaith
Administrator
0
02-06-2023, 02:29 PM
#8
Archived author: robinsch • Posted: 2023-02-06T14:29:55.481000+00:00
Original source

> rec = LightFloatBandRec
rektbyfaith
02-06-2023, 02:29 PM #8

Archived author: robinsch • Posted: 2023-02-06T14:29:55.481000+00:00
Original source

> rec = LightFloatBandRec

rektbyfaith
Administrator
0
02-06-2023, 02:30 PM
#9
Archived author: robinsch • Posted: 2023-02-06T14:30:43.567000+00:00
Original source

I think the indices are based on current game time.
rektbyfaith
02-06-2023, 02:30 PM #9

Archived author: robinsch • Posted: 2023-02-06T14:30:43.567000+00:00
Original source

I think the indices are based on current game time.

rektbyfaith
Administrator
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02-06-2023, 02:33 PM
#10
Archived author: FiftyTifty • Posted: 2023-02-06T14:33:39.548000+00:00
Original source

~~And not all of them are used. It can have up to 16 entries~~
Oh it's LightFLoatBand
rektbyfaith
02-06-2023, 02:33 PM #10

Archived author: FiftyTifty • Posted: 2023-02-06T14:33:39.548000+00:00
Original source

~~And not all of them are used. It can have up to 16 entries~~
Oh it's LightFLoatBand

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