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[DiscordArchive] processing map objects will be unsafe?

[DiscordArchive] processing map objects will be unsafe?

rektbyfaith
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0
01-12-2023, 12:56 PM
#1
Archived author: robinsch • Posted: 2023-01-12T12:56:37.927000+00:00
Original source

processing map objects will be unsafe?
rektbyfaith
01-12-2023, 12:56 PM #1

Archived author: robinsch • Posted: 2023-01-12T12:56:37.927000+00:00
Original source

processing map objects will be unsafe?

rektbyfaith
Administrator
0
01-12-2023, 12:56 PM
#2
Archived author: robinsch • Posted: 2023-01-12T12:56:52.066000+00:00
Original source

turns into a TC where everything is unsafe
rektbyfaith
01-12-2023, 12:56 PM #2

Archived author: robinsch • Posted: 2023-01-12T12:56:52.066000+00:00
Original source

turns into a TC where everything is unsafe

rektbyfaith
Administrator
0
01-12-2023, 01:00 PM
#3
Archived author: Foe • Posted: 2023-01-12T13:00:01.567000+00:00
Original source

Processing map objects is safe since it's done in the map state context
rektbyfaith
01-12-2023, 01:00 PM #3

Archived author: Foe • Posted: 2023-01-12T13:00:01.567000+00:00
Original source

Processing map objects is safe since it's done in the map state context

rektbyfaith
Administrator
0
01-12-2023, 01:00 PM
#4
Archived author: robinsch • Posted: 2023-01-12T13:00:45.945000+00:00
Original source

Yea sure, sounded like "multi state" was going to change it.
rektbyfaith
01-12-2023, 01:00 PM #4

Archived author: robinsch • Posted: 2023-01-12T13:00:45.945000+00:00
Original source

Yea sure, sounded like "multi state" was going to change it.

rektbyfaith
Administrator
0
01-12-2023, 01:01 PM
#5
Archived author: robinsch • Posted: 2023-01-12T13:01:57.708000+00:00
Original source

someone 6 years ago just put a lock on every ELUNA api when suddenly scripts started to crash <:peepoGiggle:915686770727866388>
rektbyfaith
01-12-2023, 01:01 PM #5

Archived author: robinsch • Posted: 2023-01-12T13:01:57.708000+00:00
Original source

someone 6 years ago just put a lock on every ELUNA api when suddenly scripts started to crash <:peepoGiggle:915686770727866388>

rektbyfaith
Administrator
0
01-12-2023, 01:02 PM
#6
Archived author: Foe • Posted: 2023-01-12T13:02:59.070000+00:00
Original source

With multi state we have removed pretty much all mutex locking, since each state gets updated by the map update tick instead of the world update tick, so it allows running more map update threads
rektbyfaith
01-12-2023, 01:02 PM #6

Archived author: Foe • Posted: 2023-01-12T13:02:59.070000+00:00
Original source

With multi state we have removed pretty much all mutex locking, since each state gets updated by the map update tick instead of the world update tick, so it allows running more map update threads

rektbyfaith
Administrator
0
01-12-2023, 01:03 PM
#7
Archived author: robinsch • Posted: 2023-01-12T13:03:25.815000+00:00
Original source

that sounds like a terrible idea
rektbyfaith
01-12-2023, 01:03 PM #7

Archived author: robinsch • Posted: 2023-01-12T13:03:25.815000+00:00
Original source

that sounds like a terrible idea

rektbyfaith
Administrator
0
01-12-2023, 01:03 PM
#8
Archived author: Foe • Posted: 2023-01-12T13:03:32.708000+00:00
Original source

It's not
rektbyfaith
01-12-2023, 01:03 PM #8

Archived author: Foe • Posted: 2023-01-12T13:03:32.708000+00:00
Original source

It's not

rektbyfaith
Administrator
0
01-12-2023, 01:03 PM
#9
Archived author: robinsch • Posted: 2023-01-12T13:03:49.185000+00:00
Original source

how do I prevent race conditions then?
rektbyfaith
01-12-2023, 01:03 PM #9

Archived author: robinsch • Posted: 2023-01-12T13:03:49.185000+00:00
Original source

how do I prevent race conditions then?

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