Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] If I were to switch to this how would it change the way my current scripts work?

[DiscordArchive] If I were to switch to this how would it change the way my current scripts work?

[DiscordArchive] If I were to switch to this how would it change the way my current scripts work?

rektbyfaith
Administrator
0
01-12-2023, 11:35 AM
#1
Archived author: Bset • Posted: 2023-01-12T11:35:19.106000+00:00
Original source

If I were to switch to this how would it change the way my current scripts work?
rektbyfaith
01-12-2023, 11:35 AM #1

Archived author: Bset • Posted: 2023-01-12T11:35:19.106000+00:00
Original source

If I were to switch to this how would it change the way my current scripts work?

rektbyfaith
Administrator
0
01-12-2023, 11:51 AM
#2
Archived author: ZIC • Posted: 2023-01-12T11:51:42.090000+00:00
Original source

Hello everyone, can anyone tell me how to make an analogue of the quest a new fate for the pandaren for the lich king? How to call this screen in the game? I transferred the frames and lua and xml to the client.
rektbyfaith
01-12-2023, 11:51 AM #2

Archived author: ZIC • Posted: 2023-01-12T11:51:42.090000+00:00
Original source

Hello everyone, can anyone tell me how to make an analogue of the quest a new fate for the pandaren for the lich king? How to call this screen in the game? I transferred the frames and lua and xml to the client.

rektbyfaith
Administrator
0
01-12-2023, 11:52 AM
#3
Archived author: ZIC • Posted: 2023-01-12T11:52:48.519000+00:00
Original source


[Image: quest.png?ex=690c8c10&is=690b3a90&hm=0ad...24b6c8de4&]
rektbyfaith
01-12-2023, 11:52 AM #3

Archived author: ZIC • Posted: 2023-01-12T11:52:48.519000+00:00
Original source


[Image: quest.png?ex=690c8c10&is=690b3a90&hm=0ad...24b6c8de4&]

rektbyfaith
Administrator
0
01-12-2023, 11:53 AM
#4
Archived author: Bset • Posted: 2023-01-12T11:53:29.738000+00:00
Original source

probs Eluna+AIO
rektbyfaith
01-12-2023, 11:53 AM #4

Archived author: Bset • Posted: 2023-01-12T11:53:29.738000+00:00
Original source

probs Eluna+AIO

rektbyfaith
Administrator
0
01-12-2023, 11:54 AM
#5
Archived author: Bset • Posted: 2023-01-12T11:54:00.755000+00:00
Original source

could do Foe's new warden injection & loader too, I suppose?
rektbyfaith
01-12-2023, 11:54 AM #5

Archived author: Bset • Posted: 2023-01-12T11:54:00.755000+00:00
Original source

could do Foe's new warden injection & loader too, I suppose?

rektbyfaith
Administrator
0
01-12-2023, 12:36 PM
#6
Archived author: Foe • Posted: 2023-01-12T12:36:11.675000+00:00
Original source

The general idea is that scripts are map bound, so any data that needs to traverse maps needs to be handled through database caching for now. We're working on a proper key value data store server side but this isn't added yet.

You also want to specify in the config which maps should have eluna loaded or not. By default it loads on all maps.

All scripts are loaded for all maps by default, and it's important to decide which maps should load which scripts. This is done by subfolders in the script folder. Folders with the map id as a prefix will only be loaded for the specified maps. If you need to load scripts for multiple maps but not all maps, you can define this at the top of the script with a single line specifying the map id's.
rektbyfaith
01-12-2023, 12:36 PM #6

Archived author: Foe • Posted: 2023-01-12T12:36:11.675000+00:00
Original source

The general idea is that scripts are map bound, so any data that needs to traverse maps needs to be handled through database caching for now. We're working on a proper key value data store server side but this isn't added yet.

You also want to specify in the config which maps should have eluna loaded or not. By default it loads on all maps.

All scripts are loaded for all maps by default, and it's important to decide which maps should load which scripts. This is done by subfolders in the script folder. Folders with the map id as a prefix will only be loaded for the specified maps. If you need to load scripts for multiple maps but not all maps, you can define this at the top of the script with a single line specifying the map id's.

rektbyfaith
Administrator
0
01-12-2023, 12:37 PM
#7
Archived author: Bset • Posted: 2023-01-12T12:37:39.001000+00:00
Original source

I see. Doesn't sound like a lot of work to switch over then if there is a good management system in place for the script to map loading.
rektbyfaith
01-12-2023, 12:37 PM #7

Archived author: Bset • Posted: 2023-01-12T12:37:39.001000+00:00
Original source

I see. Doesn't sound like a lot of work to switch over then if there is a good management system in place for the script to map loading.

rektbyfaith
Administrator
0
01-12-2023, 12:37 PM
#8
Archived author: Foe • Posted: 2023-01-12T12:37:53.312000+00:00
Original source

Some events are also map specific now, while some run in a "world" state
rektbyfaith
01-12-2023, 12:37 PM #8

Archived author: Foe • Posted: 2023-01-12T12:37:53.312000+00:00
Original source

Some events are also map specific now, while some run in a "world" state

rektbyfaith
Administrator
0
01-12-2023, 12:38 PM
#9
Archived author: Foe • Posted: 2023-01-12T12:38:25.818000+00:00
Original source

The world state doesn't inherently have access to the map states
rektbyfaith
01-12-2023, 12:38 PM #9

Archived author: Foe • Posted: 2023-01-12T12:38:25.818000+00:00
Original source

The world state doesn't inherently have access to the map states

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