[DiscordArchive] So my question is how much health are people supposed to have on your server at max level?
[DiscordArchive] So my question is how much health are people supposed to have on your server at max level?
Archived author: ACHERAX • Posted: 2023-01-11T18:59:34.066000+00:00
Original source
It really doesn't, though
Archived author: Vlathis • Posted: 2023-01-11T18:59:42.091000+00:00
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Yeah. I thought they meant on a per-spell basis changing the cost.
Archived author: ACHERAX • Posted: 2023-01-11T18:59:42.715000+00:00
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Because if the gearing is exponential or any other bad method of scaling
Archived author: tester • Posted: 2023-01-11T18:59:44.302000+00:00
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it will subtract, but it wont reflect clientside
Archived author: ACHERAX • Posted: 2023-01-11T18:59:50.273000+00:00
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then it becomes the same issue regardless
Archived author: tester • Posted: 2023-01-11T19:00:13.165000+00:00
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client does it's own math for mana cost, not asking the server for every spell
Archived author: Rymercyble • Posted: 2023-01-11T19:00:40.700000+00:00
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yes per spell in sense that frostbolt will have different cost than blizzard but do this for nearly all class spells
Archived author: ACHERAX • Posted: 2023-01-11T19:00:40.935000+00:00
Original source
The problem is that when someone is spending 100% of base mana to account for the 1000x mana scaling, and each piece of gear multiplies that by 10 again
Archived author: Sicalicious • Posted: 2023-01-11T19:00:47.852000+00:00
Original source
Possitive note, the community is coming together to help solve an issue woot woot!
Archived author: ACHERAX • Posted: 2023-01-11T19:00:48.441000+00:00
Original source
you can't possibly keep up with a scaling system or % of anything