[DiscordArchive] so it would be better to actually change cost with aura not just tooltip right ?
[DiscordArchive] so it would be better to actually change cost with aura not just tooltip right ?
Archived author: Rymercyble • Posted: 2023-01-11T18:19:22.640000+00:00
Original source
so it would be better to actually change cost with aura not just tooltip right ?
Archived author: robinsch • Posted: 2023-01-11T18:20:52.472000+00:00
Original source
Yeah flat SPELLMOD_COST that has the difference as basepoints
Archived author: robinsch • Posted: 2023-01-11T18:21:10.367000+00:00
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(not a good idea if you have a ton of absolute % mana spells)
Archived author: Rymercyble • Posted: 2023-01-11T18:21:38.233000+00:00
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well i want to change nearly all player spells to % of max mana
Archived author: Jyria • Posted: 2023-01-11T18:27:28.936000+00:00
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If all spells are %max mana it makes int a useless stat though
Archived author: Jyria • Posted: 2023-01-11T18:27:47.328000+00:00
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You'd just stack mp/5 with as little mana pool possible
Archived author: Rymercyble • Posted: 2023-01-11T18:29:20.618000+00:00
Original source
kind of yes but i dont rly have other choice otherwise as players get better gear mana would also become useless bcs it would be infinite
Archived author: Rymercyble • Posted: 2023-01-11T18:29:49.400000+00:00
Original source
this way its at least something to be managed not straight up useless
Archived author: tester • Posted: 2023-01-11T18:30:57.019000+00:00
Original source
you could mix the 2. have a lower % mana cost, but also a flat cost. so there isa gain to int, but it is a diminishing stat. or make int do something other than mana, such as effect spell damage, crit chance, etc